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Jelly Dino Demo Production's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interesting Gameplay / Fun | #17 | 3.098 | 4.000 |
Likely to Release | #21 | 3.098 | 4.000 |
Aesthetic (Art & Audio) | #25 | 3.098 | 4.000 |
Overall | #25 | 2.969 | 3.833 |
Bug Free | #30 | 2.582 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
>What was the most frustrating moment or aspect?
I couldn't tell how damage/bounciness works, exactly. It seems like you're trying to touch enemies just enough to get a certain minimum bounciness and then you want to avoid them entirely.
>What was your favorite moment or aspect?
The level of the jumps and general bounciness is amusing to me.
>Was there anything you wanted to do, but couldn't?
I wanted to change characters, but pressing 2 didn't seem to work. I'll also say I wanted to interact with the guy at the end of the first level, but couldn't figure out how.
>If you could change, add, or remove any 1 thing, what would it be?
A clear objective of some kind.
When changing characters underground, I wasn't sure if the orange and green characters are separate from each other. They share the same bounciness but not the same position.
Cool idea with trying to stay inside the bounds of the map!
awesome music! I really like the bassline. I don't know what button to press to save the professor Bebo at the end though