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MECHATENA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #13 | 3.889 | 3.889 |
Overall | #26 | 3.259 | 3.259 |
Aesthetic | #32 | 3.111 | 3.111 |
Originality | #43 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The core gameplay is quite promising. I noticed that the matches were happening automatically when new orbs came in from the top, and the cycle would repeat until there were no more new matches. Not sure if this is how it is in match-3 in general (haven't played a lot), but I felt this to be a bit more random than necessary. With this core gameplay, plus the kind of variations and mechanics planned in the document, I think this can shape up to be a cool game!
I really like the concept of this game. It reminds me of Puzzles and Dragons, which has a similar arcade-RPG vibe to it. The main gameplay loop is quite fun and I can't wait to see it after it's got all the polish added to it!
Interesting game, Some enemy portraits with damage feedback would really help me feel this one
Interesting game, Some enemy portraits with damage feedback would really help me feel this one
Got enemy HP to -222 before reaching 0 HP. Not bad!