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A jam submission

Shadow ChaserView game page

Platforming game where your previous runs come back to haunt you.
Submitted by blargansmarf — 35 minutes, 22 seconds before the deadline
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Shadow Chaser's itch.io page

Results

CriteriaRankScore*Raw Score
Interesting Gameplay / Fun#63.5003.500
Smooth, Polished & Bug Free#162.5002.500
Overall#172.8332.833
Likely to Release#202.3332.333
Aesthetic (Art, Audio, Theme)#252.0002.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Solo Jammer

Solo

Made by a solo jammer

Prototype Jam Submission
https://blargansmarf.itch.io/shadow-chaser

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Comments

Submitted

I like your shadow idea. I originally wasn't expecting them to jump threw the walls or catch me if I was on the other side of the hill. I would recommend making the shadows distinguishable from each other as I step one and expected to die, but it instead let me ride on it. Don't know if this was intentional or not.

Developer(+1)

heh, that was not intended, the second shadow was not being accounted for properly and wouldn't kill you as intended. It has been fixed tho now :)

Submitted

The controls are very responsive despite the character moving quickly. This will be useful for making sudden changes to your direction when you're about to run into your shadow.

With the current set of levels, it appears that the subsequent level builds upon the previous on in some way. it will be interesting to see how later levels are designed.

I think the delayed start between each shadow will be helpful in later levels, and the repeating loops of the shadows gives the player a chance to refamiliarise how they completed the run in previous stages.

The shadows having slightly different effects is quite interesting: the first shadow would reset the level on collision, whereas the second shadow could push the player and be used as a platform. Depending on how later levels are designed, it can lead into interesting scenarios where the player has to avoid the first shadow and time their platforming to use the second shadow (or avoid the second shadow to avoid being pushed off).

Overall, I think the controls are fairly solid, and that you have a solid base to build from.

Developer

I appreciate the detailed feedback! For this jam I didn't intend to have any effects other than death from the shadows. That was a bug that has since been worked out. However I do really like the idea of having the shadows have some different kind of effects later on. Using them as platforms or as jump resets would be fun I think.

Submitted

Very very interesting concept. Will follow its release!

Developer

thanks! some kinks to work out to make things look less fidgety but that's what the final week is for :)