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Tempo Battle Stage (Jam ver.)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promising Concept | #1 | 4.564 | 5.000 |
Playability | #3 | 4.382 | 4.800 |
Overall | #18 | 3.651 | 4.000 |
Aesthetic / Feel | #25 | 2.921 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
Solo
Made by a solo jammer
Concept Jam Submission
https://itch.io/jam/greenlight-concept-jam/rate/2129403
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Comments
wow this is amazing I love how the cards feel amazing the animation is a really nice touch. Took me a bit to figure out I could move, I was just throwing cards waiting for a move forward 2 space card or something lol. Amazing concept and execution I am really impressed and look forward to keeping up with the card game.
I didn't believe you at first when I opened the game that it was intuitive, it looks kind of complex and intimidating at first sight but after a couple of plays I was starting to get the hang of it! You might want to consider either upping the stamina in general or setting the stamina refresh to be more than 1 every 8 TUs, towards the end of a game I found myself using almost exclusively small attacks because I just wasn't getting enough stamina. I know there's some balance to be had so that you can't just spam the biggest attack but I think it's something to consider. Regardless, I'm impressed with your progress so far! Good luck this week!
Thanks for playing! It's my general experience with board games, too where the rules sound complicated and the only way to learn it is to start playing. I'm thinking about ways to tone it down in the "rule book" in the finalized version to not scare people away. Both HP and stamina will be upped in real characters that will make it to production.