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DungeonAdventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 2.833 | 2.833 |
The Use of the Theme | #22 | 2.667 | 2.667 |
Overall | #23 | 2.500 | 2.500 |
Fun | #29 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
controls is rather inconvenient. the absence of any sounds also has a bad effect on the perception of the game. there is also little variety in the game - one type of enemy, one attack. there is room to grow.
I liked the game, solid graphics, easy controlls and a simple to understand.
But hard to master, the lack of feedback when the enemies will shoot (even when they shoot in periodic spaces) makes it almost unpredictable if you get/got hit, particularly when you are close to the player (you need to get close).
I think with a bit of feedback before the enemy shoots (be it a color change of the enemy or something), sounds and a way to maybe dodge the bullets now and then, this would be a great game with much potential to grow!
I am thinking of levels, more enemy types, maybe a story (of course not in the time of the Jam but maybe later)
Thanks for the feedback, i really appreciate it!