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The Kindhearted Hero Harold Dies!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #25 | 2.066 | 2.667 |
Comedy | #26 | 1.743 | 2.250 |
Graphics | #26 | 2.066 | 2.667 |
Music | #26 | 2.066 | 2.667 |
Gameplay | #26 | 1.936 | 2.500 |
Overall | #27 | 1.936 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's an OK first project. Not amazing, but not unplayable. Just making an something with no plugins and gives the player a complete beginning-to-end experience is a good way to break into game making.
I'm glad I saw the comments about talking to the party while invisible; I almost quit the game there. Navigating by clicking got me the rest of the way through the game. Trying to budget enough time to thoroughly playtest before release is always a challenge!
While I'm glad there are no random encounters, the maps seem excessively large. Making maps smaller and more efficient has a lot of benefits, such as making it easier to detail, ease of guiding players to the next point, and cutting down on playtesting time.
Battles are pretty basic. There are a lot of skills at the start, but they are straightforward enough that it's not hard to figure out what to use. It would have been nice to start with fewer skills and have the party gain more by levelling up from battles. Since there aren't many battles, the length of each fight seems to be just right.
The writing could use some work. The characters talking over each other seems to set up for something, but it's not clear what. Are they trying to avoid the sensitive topic of Harold's absence? Is this just Marsha's personality quirk? Is it a joke? The overall narrative does a fine job of staying focused on the fact that Harold scarified himself and the party is trying to deal with that loss. The plot point about Therese disappearing doesn't seem to be quite right: didn't she disappear right in front of the party? They act like she just wandered off. And then during the fight with the goddess the whole party is with Therese, but when she gets back to the foot of the mountain the rest of the party joins her and can see her.
So in all, it's a fine first project that could use some improvement. I hope these points help you as you grow as a developer.
Felt like a pretty straightforward RPG Maker quest, nothing really stood out overall. I did like the story and the mystery surrounding Harold's whereabouts. Combat followed the same strategy no matter the boss, so it got a little redundant. Glad to see no random encounters though! A few bugs made it tricky to progress:
- Invisible player has to interact with Marsha to continue quest
- Invisible player has to interact with the grey door to become visible, or somehow make it up the mountain while invisible to progress soon after that.
Probably made some people quit when they got confused. Thanks for the entry, and hope you can continue on to part 2! We need to reunite the team!
So this game was kinda okay-ish RTP game for me. I did beat the game wondering if I did fight all the bosses, including the secret one, and wondered if it's that treasure chest. Also not sure what the different between giving her the cure or not is; in the end you still fight her before she drops the item. I want to point out that even if you didn't fight the treasure chest boss, when you are about to fight the Chimera Reflection, the character dialogues will still mention being attacked twice in a day. I'm currently sort of doing a second playthrough just to recheck if I did fight all bosses or not; so battles were quite plain and long for me to not be so sure if I did or not. So there is the Yeti, Grave Attendent (treasure chest), Mary's Reflection, Chimera Reflection, and then the two rounds for the last boss... I think may have fought everything.
I think this part might be bugged, can't see my character or progress any further but can move left/right slightly.
Also the statue at the beginning of the dungeon is missing the upper half of its body.
Probably just an unfinished event/progress point. I ran into this same problem in the same place.
I've seen the game played further; you just have to continue navigating as an invisible player. I remember there's an ending, but not sure if I want to continue the game navigating like this... there's kind of quite a lot to walk around on for the rest of the game, and all in this invisible player state. (T_T)
EDIT: OK, never mind. I decided to give it a try, and just completed the game. Here are the details of what to expect: https://itch.io/post/7593504
Okay so I gave it another go by forcing the player’s transparency back to false, and yeah there’s a bit more to see here–enough to make me curious about part 2, but not enough to alter my ratings any.
Ah, didn't realize you could force the transparency settings to change XD; I wish I had your tools :P
OK, so I decided to give it a go after I replied to Aesica below. But basically, if you talk to your party, it will progress the game to the next map. Then, after the cut scene, you'll need to navigate to the top of the mountain in this invisible state until a boss fight. In the beginning, the controls seem weird and like you could be stuck, but it's possible to reach the top. This will be followed by the last boss fight and cut scenes (no more traveling, fortunately). I just completed the game :)