Thanks for playing it. :)
I’ll agree that the final boss is suddenly “hard” compared to the rest of the game where you can’t die. I wanted to make the enemies damage the player back, but then I realized I’d need to display a HUD for the player’s HP, implement some way to recover/avoid damage/regen/etc, and that was outside the scope of low effort. I figured a final boss with death pits could still add some challenge while still maintaining the low effort feel.