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A jam submission

Harold AfterView game page

Submitted by Paitshens — 23 hours, 9 minutes before the deadline
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Harold After's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#24.0004.000
Harold#54.2004.200
Overall#103.8223.822
Creativity#193.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Custom Assets
Graphics/Image/Art:
KADOKAWA CORPORATION
Enterbrain
Palxan
Verdibona

Plugins:

Yanfly:
SaveCore, MessageCore, BattleEngineCore, ActionSeqPack1-2,
AnimatedSVEnemies, VisualHPGauge, BuffsStates Core,
ItemCore, ShopMenuCore, SkillCore, SkillCooldowns, EquipCore.

Victor Sant (Victor Engine):
BattleStatusWindow, DamagePopup.
Website: https://victorenginescripts.wordpress.com/

SumRndmDde:
GameOverCore, DataCompressor.
Website http://sumrndm.site/

Music:
KADOKAWA CORPORATION

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Comments

Submitted

OK, let's lead with what I didn't like: SO MANY SPELLING AND GRAMMAR ERRORS! And why do my normal attacks keep missing! And they're so weak! It's so frustrating!

Now, let's get to the good stuff: This is a boss rush game that is fairly well thought-out. Although the wealth of skills is overwhelming at first, the battles are forgiving enough that I eventually got the hang of it and started crushing the enemies. Battle length seems to be just right, and there's enough challenge here that you have to be strategic with your choices without having to rely on lucky crits or exact builds to win. The action sequences are interesting and flow well with the action. There are even special events that require the player to shift their strategy or focus in order to successfully overcome them.

The story is understandable in spite of its issues and frames the scenario well.

I enjoyed this game. Good job!

Developer

Sorry about the English, my first language isn't English. ;(

HostSubmitted

Phew! That was pretty tough. The balancing was pretty tight. Items and tactics seemed totally necessary to win, and there were some really close calls near the end where another 25 damage would have finished me off. It was pretty rewarding to figure out winning strategies, though I admit it may have taken me waaay to long to do so with some bosses.

Submitted

A fun and challenging boss rush! Nice work!

Submitted

Challenging enough that I had to retry a couple battles a couple times, but not so difficult that it stopped being fun along the way. 

Everything worked smoothly, clean maps, and I liked that you provided pitstops to shop for items and save between fights.

The game was pretty cool but I just thought that Harold did look like a mage, he holds the holy sword but the bosses aren't weak to it just the last one I think, doing magic was way better than attacking xD

Submitted

This was a fun boss rush game! The battles were challenging but felt fair! It had some charming humor to it as well. :)