Nice. Short and sweet, and the final ability was a fun surprise :)
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Went with the caster girl who is fixated on rearends lol. Magic Center initial puzzle clue was very clear, but since there were only 2 places to place orbs was ultimately confusing. Figured it out though. Everything worked great, only small issue I ran into was that you can walk right off the roof here...nbd tho was able to run around awhile and hop back on:
Fun little adventure, gonna give it another whirl sometime with the ninja :)
-What did you most like/dislike about the jam?
I most liked playing everyone's creations, watching Hawk stream them, and getting feedback on my own.
- Where did you hear about the jam?
I've been on the lookout for it since we finished Last Stand. I saw the announcement on the RPG Maker forum.
- What inspired you to join/submit?
The joy of creation, and the power of Harold.
- Do you have any assets you'd like to make available to the community for next year?
**Some custom face-box icons:
^ Credits to use (OK for commercial and non-commercial use in any engine) :
Shamas Demoret/Studio 3b48
**The Slime Harold face:
^ Credits to use (must abide by RPGMaker MV terms, this is customized RTP ):
[Copyright](C) Degica, Co. LTD, (C) KADOKAWA, Shamas Demoret/Studio 3b48
**The Slime Harold character sheets:
^ Credits to use (must abide by RPGMaker MV terms, this is customized RTP ):
[Copyright](C) Degica, Co. LTD, (C) KADOKAWA, Shamas Demoret/Studio 3b48
- Any other thoughts or suggestions?
HAROLD!
Overall well done! The teaching mechanic was unique, but it became cumbersome after a few fights to keep retraining Harold, and to not be able to do anything but teach, defend, or soak up damage with Reid.
I loved the graphical style (especially the concept of transporting to an old game world, clever), and that 8-bit Theme 6 remix is hot (as was all of the BGM and SEs you used). The glasses item was a cool idea.
Thanks for playing and for the feedback! Glad you got some laughs :)
Definitely a few rough edges to polish after the Jam. I wish YEP Savecore didn't highlight 'Save' by default when you select a file; even with the 'are you sure' confirmation I was worried players would accidentally save now and then. I might just set it to automatically load the correct savefile instead of opening the menu to avoid this.
Thanks for hosting another Harold jam, looking forward to next year!
Ahhh, OK, I understand your reasoning. You created a dangerous world, of course a price must be paid to escape :) It was definitely bad for morale, but does make sense.
Really I don't have a leg to stand on in terms of difficulty/unfairness complaints after I subjected everyone to Haroldry last year lol. Some of the troops had ungodly dodge that really made the fights a slog, I didn't use TP or an equivalent at all, and the skillsets I set up were rudimentary (especially compared to what you built here).
I had fun with this one.
Really challenging fights, but the ample items laying around to find, and the deep skillsets, helped balance it out. The one thing that pissed me off continually was that it seemed like the enemies *always* had initiative. Bah! Were it not for that I probably would have looked for more random encounter trouble to check out more of the cool troops you put together.
Great writing and quality craftsmanship throughout, nice job.
Sure thing. The code deal was nbd, I was able to figure it out what to do next and proceed with little delay. It was just confusing to hear evidence that it worked, but then be told it was incorrect.
Then again, it IS a hacking puzzle, so leaving it to the player to figure out how to crack the system fits.
Boss Ruuuuuush!
I enjoyed this one, especially the way it tied together the trilogy. Cool parallax incorporating the Last Stand screenshots.
Thank you for giving hints at the statues, I was missing the Lucius code and that helped me find it quickly.
The second passcode entry is a bit confusing. When I got the switch to Theme6 BGM I thought I'd cracked it, but then it was still incorrect. Maybe figuring out what to do next was part of the puzzle.
This trilogy was a ton of fun, great job, and thanks for all of the entertainment!
But now, alas....
I was happy to see a SRPG entry, big fan of the FE series, FF Tactics, Ogre, etc...
It was fun while it lasted, but a bit tough to figure out exactly what was going on during the fights.
The sprites always switched to cavalry during movement planning.
What plugin(s) did you use to make the tactics system? I didn't see Credits but may have missed them, or maybe it's homemade.
Edit: Oh! I checked out the plugins folder, looks like you coded it yourself. Nice!
So, you made *3* games? Did you sleep in the last month?
I loved this second installment, a stellar dungeon crawl.
⭐⭐⭐⭐⭐ 'Harold' rating on this scene alone! :D
The mapping was beautiful. I particularly liked your use of wall tiles to build the tower exterior; it looked great and provided continuity with the inside. The dimension shift at the trap was a nice touch too, as was the consequence of early arrival.
The skills, B/D mechanic, and partymembers (and the way the party is formed) were tons of fun. Great Boss battles, just the right amount of lesser fights, plentiful resources, a cool story. Whole package.
One point of confusion regarding Master Computer inputs:
Using the first input option did what I expected it to:
Using the second input option, I gained a long numeric code, but found my party useless against HAROLD?.
Did I missing something, a place I could use this code in HTML 2? Or maybe this has a use in another entry?