I liked this game a lot. Although I didn't find the game to be overly spooky, I did like your use of a sanity system and I thought it was a really interesting mechanic. However, I think the maze needs to be shortened a bit, especially since the major chase scene takes place there, and you're going to be in a lot of trouble if you didn't make a few light sources before it happened. I also agree that having the map zoomed in was not a great idea, mainly because of all of the twists, turns, and dead ends you can find. Overall, this was a good game to play. I particularly enjoyed the ending. Good job.
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Curse of the Corn Spring's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #36 | 3.062 | 3.750 |
Horror | #40 | 2.654 | 3.250 |
Judge's Score | #41 | n/a | n/a |
Story/Writing | #41 | 2.654 | 3.250 |
Gameplay | #45 | 2.654 | 3.250 |
Overall | #45 | 2.735 | 3.350 |
Creativity | #61 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme(s)/Horror Genre(s) did you use for your game?
Halloween/Supernatural
What challenge(s) did you decide to add, if any?
Sanity mechanic, resource management
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