Aw yeah...HARDCORE NUDITY!!
HawkZombie
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I LOVED the art for this, but I feel the game's story was lacking. Not because it was poorly done, but because it seemed like it relied on the player having a good knowledge of The Snow Queen beforehand. I did not, so a lot of things confused me. Still, the presentation was solid (aside from the fire/cold mechanic and the looping map) and I see potential here, for what it was.
I like the way this game is set up, and I am interested in how it plays. However, when I played it, the game didn't seem to work properly. I could only select a single card at a time, and no matter what card I picked, I would only do a single point of damage. I never won a single battle. It feels like there's something broken here, also, there was no music OR sound with this one.
Since this game is unfortunately apparently broken, and cannot be realistically played for at least five minutes, it will be unfortunately disqualified.
I liked the air mechanic to move in zero g. However, I also felt it was kind of clunky, with how much time there was between bursts. Once I had a good idea of where to go, I felt less lost (obviously) but before those moments, it felt like a little more guidance would have been preferable. I did like the sequence where we got shot into space, and the lower my O2 was, the more apprehensive I became, so that was a nice touch. All around, a solid little game, but I wish there was some more to the story.
All I can really say is that I understand this is a first time project, but this also FEELS like a first time project. There's potential here, and I really appreciated hearing real people voice act. My only serious big-time complaint was the flashlight mechanic. It was just NOT well implemented. Everything else was pretty OK. Just needs more practice and work to polish those skills.
The tropes were there, but they didn't really feel fleshed out. And the game took a while to really get going, but once it did, I felt the tension rise from what was going on. The true ending was a little lackluster however, in that we didn't get any closure from the MC at all. The pacing definitely needed work.
So, I am REALLY impressed by the working multiplayer with voice. Tried it out, and it worked without a hitch! The rest of the game is pretty OK. Nothing really special, to be honest, but the multiplayer was a real nice treat. I would have liked a bit more intro and story beats, and the phone ringing was a little annoying after time went on.
I feel like this is the bones of something a lot more in-depth. There was no music, sadly, but the rest of the sounds were on point. Although I wish the skeletons made some sort of noise so that you'd know they were there. Also, something to show your score or what wave you lived to when you died (or a high score screen) would have been a nice touch. Not bad.