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A jam submission

Halloween Party at Grendel'sView game page

One Halloween night, a crush, and a mansion—will Hazel find love, or will the Grendel family's secrets trap her?
Submitted by devilinlovegames (@devilinlovegame) — 4 days, 12 hours before the deadline
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Halloween Party at Grendel's's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Score#50n/an/a
Story/Writing#612.1213.000
Gameplay#711.6502.333
Creativity#722.1213.000
Sound Design#751.4142.000
Overall#751.6972.400
Horror#761.1791.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme(s)/Horror Genre(s) did you use for your game?
supernatural

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Comments

Submitted

I'm going to be very honest here. This wasn't my cup of tea. It was all right for a visual novel but there was very little to make it stand out. I wouldn't call this horror by any stretch; I felt more like it was a heavy-handed romance with horror thrown in as an afterthought. The UI reminded me a little bit of old Sierra mystery games, but it tended to just obscure the text more than anything, and I found myself having to rewind text because I'd miss it trying to sort through the inventory. I felt like the main character's focus on Damian bordered on obsessive, and certainly not in an endearing or healthy way. I also felt like the time-traveling portion could have been expanded on a bit, because that was probably the most interesting concept in the game.

Overall, the game needs work. It has the potential to be an amusing and interesting story, but there are a lot of tweaks that need to happen before it gets there. I would say the side characters had more of an impact on me than either the main character or Damian did.

Host(+1)

Not the best visual novel I've experienced, but most certainly not the worst. Needs a lot more work cleaning up the script so it sounds like more natural dialog, and this whole game didn't feel like a horror game with romance, but a romance game with light horror elements. And even those were tenious (mostly just characters in the background/side characters). Also, the UI was really clunky at times and obscured the dialog in weird and annoying ways. Most games like this are better suited to having it at the top of the screen, or in the middle at least.

I will say, as a positive, this was a genuinely entertaining story. Just needs work.