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Night of Devotion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story/Writing | #30 | 3.062 | 3.750 |
Horror | #31 | 3.062 | 3.750 |
Judge's Score | #32 | n/a | n/a |
Overall | #43 | 2.817 | 3.450 |
Gameplay | #49 | 2.449 | 3.000 |
Sound Design | #50 | 2.654 | 3.250 |
Creativity | #55 | 2.858 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme(s)/Horror Genre(s) did you use for your game?
Supernatural
What challenge(s) did you decide to add, if any?
None :(
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Comments
I gave this game a thorough try, and while it has its strengths, there are some areas that could use improvement. The difference between running and walking feels minimal, there were times I wasn’t sure if running was working.
Finding the storage key and keycard proved to be quite challenging. It would have been better if these were in more consistent places within rooms, hidden behind interactable objects like a backpack, a coat, or in a book. Adding subtle glowing or reflective parts, or better contrast and color, could have helped items pop even in a darker room.
My main issue is with the timing of the creature’s hunt when it begins walking/running towards the player. There isn’t enough time for the player to find the necessary item and reach the exit, which can become more annoying than challenging after multiple attempts.
The game does have replayability and offers a solid challenge. The atmosphere is well-captured, and using a mythological figure as the creature was a brilliant idea. The jump scares were well done, and even with the sound muted, the game managed to give me chills. The minimalistic sound design, when on, kept me on edge during the creature’s hunts.
Overall, while there are areas for improvement, the game successfully captures the essence of horror and provides a genuinely creepy experience. Keep up the great work!
Interesting horror game with some decent little jumpscares. My only real problem (and why I stopped playing) was after I got the keys to open the rooms, it seemed like I would have to use the flashlight to keep the enemy at bay. However, once I opened a room, it just crept up on me no matter what I did, and I had no idea what to do or where to go. It sure seems like a fun and interesting concept, but I would like it if things were more cohesive (IE: the player has one way to deal with the enemy, but then immediately after it doesn't work anymore?). As it sits, it is a little confusing of what is expected of the player.