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Wizard Spell TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun: Does the game bring you joy? | #1 | 4.077 | 4.077 |
Replayablity: Would you play the game again? | #2 | 3.231 | 3.231 |
Overall | #3 | 3.523 | 3.523 |
Originality: Does the game have unique mechanics or design? | #4 | 2.846 | 2.846 |
Graphics: Does the game look good or unique? | #4 | 3.692 | 3.692 |
Theme: Does the gameplay/story fit the chosen theme? | #4 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interprets the theme?
We craft spells, to crush opponents !
Which Haxe game engine or framework did you use?
Haxeflixel
What is your Discord or Matrix username? (ex: @logoooo)
@13rice
Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/13rice/wizard-td
I confirm that my game was written in the Haxe programming language
Yes
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Comments
Confusing but fun since there is a lot of visual effects. A tutorial would be nice to have.
got a bit overwhelmed with all the stuff on screen but it was really fun!
I like the part when there are tons of numbers on screen
I love the game -- i got busted at ~lvl19 where the economy fell off and the really tanky guys dodged my freeze-and-lightning mass killing tunnel in the beginning :D i felt like i had very little income in lvl18 when i needed it most to keep advancing. also, lack of health bars made me so anxious of the tank guys. i am saying a lot of things, but it's just because i loved the game so much I am criticizing it as if it is a fully complete game that you could ask money for! if you polished the communication of game state as well as add sounds, I could see myself paying a few bucks for this game! i loved the simple currency system otherwise, it was really cute and engaging :D
Thanks for the detailed feedback !
Yeah healthbar and sounds switched from ideas to sacrifice to finish on time. I had a few sounds but not CC, so I didn't keep them.
I really like level 19-20, I lost at this level on first try, friends too. But on second try I went further (after it's impossible to reach level 48, but who knows...).
This feels really complete! I love the mix and match aspect!