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SomeRanDev

15
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A member registered Jun 27, 2023 · View creator page →

Creator of

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Huh... idk what to say. Just tried it now and I can jump just fine... what a weird bug, sorry about that. :0

I wanna say try another browser or something but I have no clue that would even fix. XD

I like the part when there are tons of numbers on screen

Oh rippp. Were you able to beat the first level without getting the jump spell? 

I challenge anyone to beat my 8900 score

Nearly murdered the only person willing to teach me magic. 10/10

First time I played this, my contrarian-ass was dodging the enemies for fun. Didn't realize it was turn-based until the boss. XD

Also sounds like a skill issue 🙂

My arm? I guess they are mine in the sense they are in my possession. 👀

I LOVE THIS. Thank you for taking the time to do this! XD

Can't believe I missed that wall jumping glitch. I'll have to patch that for next time. 🙃

Also I will say!! there is a hidden mechanic where you can chain infinite super jumps together. Just press A right when you hit the ground after a super jump.😏 With it I've done sub 1-minute during testing, so curious to see how crazy a TAS could do with that. Maybe next time ehehehe

Hmmm, so same result as devlog 1 build? 🤔

I've had similar issues with injection on 3DS even though it runs perfectly fine natively on the GBA and DS through flash cart. I'll experiment a bit more... maybe there's some obscure setting that needs to be found.

Thanks for the update! 

(1 edit)

The Butano library that I'm using has tons of examples projects you can compile and get started with, go check that out! That's how I learned. My source code would not be any help at all since you'll want to write the game using C++.

NOOOO. RIPPP. 💀💀

If this game blows up and I can make living off it, I will release the engine heheheh.

Yeah it's weird af. Some emulators run fine, but others just crash. Gotta look into debugging options to track things down. 😅

Oh NOICE, we love to here it.