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Breaking Bass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Does the gameplay/story fit the chosen theme? | #5 | 4.167 | 4.167 |
Graphics: Does the game look good or unique? | #9 | 3.167 | 3.167 |
Replayablity: Would you play the game again? | #10 | 2.000 | 2.000 |
Fun: Does the game bring you joy? | #11 | 2.750 | 2.750 |
Overall | #11 | 2.850 | 2.850 |
Originality: Does the game have unique mechanics or design? | #15 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interprets the theme?
You're a fish trying to smuggle seaweed pass police to sell.
Which Haxe game engine or framework did you use?
Heaps.io
Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/SabeDoesThings/BreakingBass-src
I confirm that my game was written in the Haxe programming language
Yes
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Comments
Fun premise! The blue seaweed didn't seem to spawn as much as I needed though. Maybe in a future update you can add more ways to gain time?
Yeah maybe
The highscore doesn't work as usual, here it represents the total score. First it was unclear how to smuggle the seaweed. Then I realized I have to bring it to the surface. I could only collect 50 points worth of seaweed at the time. Please add a tutorial.
I mean I say what to do in the instructions. But yeah I get what your saying.
The game is fun! Just a bit hard to understand if you are lazy (like me) and don't care to read the instructions.
Thank you and yeah I get you :D
Got 600 points, then died to a red screen. Fun game, quite a bit of replayability, and great music!
Nice! Thank you.