THANKS FOR PARTICIPATING!!!! I checked out your itch.io and you have a ton games which is really good!!!! Thats incredible! What I noticed first off is that you have used many different game engines/frameworks, since you listed Unity on there, I think you should just hunker down and focus on Unity!! That way you can learn depth over breadth, aka you wont have to keep relearning game engines but just get really at one!
Here is my feedback for each criteria:
Enjoyment wise, I think there's more thought about in terms of game design. When you control all 4 soldiers at once, I kinda felt like giant walking target, and the hitboxes weren't true to the visuals. So I couldnt dodge as precisely!! I think that the controls could be better thought out as well!! Holding down the mouse to create movement doesnt make it feel as intuitive, compared to having movement be done by WASD. You could also auto fire towards your mouse as well!
Theme made the game more forgiving, which I appreciated! You give back lives pretty generously which made it less frustrating when one my soldiers would die
Presentation-wise theres a lot left to be desired, but I'm totally not worried about that! Unity has an asset store, there are plenty of free assets like kenny as well https://kenney.nl/assets !
Creativity I think theres potential here, especially in terms of like Survivorslike game play (if you've played Vampire Survivors before on Steam!) The autofiring is definitely similar!
Bardon, I am gonna encourage and challenge to make post-jam updates to your game with this feedback!! I would love to give it another go and play on stream again to see the difference!!!
Played at https://twitch.tv/hedge_in <3!!! You are the first game I played on stream!!!
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