This was cool. I like how you switches between worlds. the last run where you run in both worlds was really great. The difficoulty level was also great, it felt challenging but not too hard. The controlls could been improved though. the charcter feels floaty in the the platforming world and not a bit slow in the topdown world. The art doesn't look like it's created for the same game. the realistic military character doesn't seem to be the best fit with the cartoony platforms he is jumping on. I also found a bug where the controlls stop working after switching between worlds the first time. I recorded my playthrough:
simenhs
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This was cool. I like how you switches between worlds. the last run where you run in both worlds was really great. The difficoulty level was also great, it felt challenging but not too hard. The controlls could been improved though. the charcter feels floaty in the the platforming world and not a bit slow in the topdown world. The art doesn't look like it's created for the same game. the realistic military character doesn't seem to be the best fit with the cartoony platforms he is jumping on. I also found a bug where the controlls stop working after switching between worlds the first time. I recorded my playthrough:
The music is great. I'm not sure I really understood it tough. I am clicking the buttons and that keeps up the progression, but i kind of only do one color path at the time. I figured out that i could lock the windows with the keys, but that only freezes the paths, stopping the progression when i am lucky and the buttons are in the same place.
I had a few problems with this one. When I look around the image is bad, like it shows two images at once. When moving around the slow acceleration make it feel like i am controlling a spaceship. I was not able to pick up one of the music notes, the one in the corner behind the library. I liked the art. Nice buildings, and i loved the bird houses and the bird noices they made.
This was fun to play. Great pixle art, you have made loots of diffrent enemis and all with animimations, impressed. The only things i didn't like was that the rocks was a bit hard to see in the last level and the collisions with the enemies. I think it would have been better with no enemy collision, and deal more damage instead. It did not feel to great to be killed by being boxed in an not able to move. I recorded my playthrought:
This was fun! I liked the that everything is extreamly explosive :) A bitt hard though, maby make the AI a bit less responsive, I don't think i could have beaten this if i hadn't found a bug where you can shoot through doors before they are opened. The hitbox on the walls and doors are a bitt to unforgiving i spent a lot of time trying to shoot around a corner only for the bullets to explode when hitting the corner. The bullettime was a nice tuch, but should maby turn of when the room was cleared. Running throught the coridor in the secound room in bulettime felt a bit teadious after a loot of attemts.
I love the simple but elegant graphics, nice use of colors. Also love the clear sound feedback. I did not like the slow movement acceleration at first, but it didn't take long to get used to it. Is there a diffrence between choosing a expensive door over the others? Also, i dont know if there is a way to beat this game, after seeing the same levels a few times i thought they must repeating and quit playing.
This was mind breaking, in a good way :) I love how the music and the crazy colors make it seem like I was in an other dimention. I used a stupidly long time to figure out how to open the first door, may add hint that LMB is used to interact in the controls menu. I would have loved to see a bit more to interact with, the two rooms and the space inbetween looks great, but there isn't much to do.
I like how the soundtrack fits the graphics style in the menu. I also love the throwing stuff around part, it would be even more fun in VR. The game is way to hard though, you have to play it many times to know exactly where every object is, and even then its hard to click them all within the time limit. It's also a bit boring to play the first levels again and again to get to the last levels, maby not do a compleat setback to level 1 when loosing. When the background music changed to a flight alarm with a ww2 area German voice , what was that about?
Cool game! I really like the idea that you have to defend the doors from keys. It took me a while to undrestand what the different doors do, some kind of info box when hovering over the item would be nice. It looks really awsome, I like the 2d game with 3d graphics style. I am also missing a health bar or something on the door and key.
I could not find a way throught the door. None of the keys works. the crowbar worked on the fence. couldn't pick up the bricks to smash the window. Control of objects is bad, they feel way to slow, and the object you control is often outside the camera. Like the door graphics and the music was cool, but a bit repetative. The idea is good, feels kind a like a escape room.