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A jam submission

SLOOTERView game page

Shoot your way through the slutty horde.
Submitted by BuxomDev (@BuxomDev), MonsterBox (@monsterboxent) — 2 hours, 3 minutes before the deadline
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SLOOTER's itch.io page

Results

CriteriaRankScore*Raw Score
How much did you cum#34.1434.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

muy pero muy bueno la jugabilidad la historia bastante buenos pero es una pena que valla a ser cancelado :(

Very good! Can't wait to see the other weapons and sex scenes ^^

(+1)

One piece of feedback I have is that the goblins' defeat sprite is a bit too close in size and silhouette to their normal sprites, so it can be a bit hard to tell which enemies are still alive, especially in the darker interiors while moving quickly. May need some tweaking.

Otherwise, a pretty fun little game and I look forward to seeing where you take it.

(2 edits) (+2)

I think this demo was a fun proof of concept. I didn't grow up with classic DOOM, but I definitely got the feel it was trying to get across. It did take me a second to figure out what each weapon was supposed to be (other than the starting crossbow), but really no more than just firing once.

Criticisms:

  • I think the castle interior was maybe a little too dark - I had to bump up brightness by 0.20 to feel like I could actually read the layout.
  • I don't think any of the enemies are currently bangable (if they are, I couldn't find the button or means). Not a big deal for the opening demo, but would definitely be disappointing if there was no sex in the finished game.

Compliments:

  • I like the sprite work on the enemies, and the weapons so far are interesting.
  • Moving around feels good. Maybe a tiny bit floaty (like a small amount of slide when I was trying to jump on a small crate), but overall fluid. Can definitely move around quickly.
  • Greatly appreciate all the different options and settings, as well as the difficulty options (specifically on the easy end).

Other comments:

  • It did take me a few minutes to figure out how to get to the golden "key", but I think that was just my lack of familiarity with DOOM. As soon as I figured it out, it was obvious in retrospect.

Overall, I'm definitely looking forward to this game's development.

Developer(+1)

Hey alofiril, thanks for the feedback! There are no bangable enemies yet, but there definitely will be in the future. It would be a crime to advertise this as a H game and not add any H content. I'll ask LunchLunch to brighten up the castle a little bit too.