I think this demo was a fun proof of concept. I didn't grow up with classic DOOM, but I definitely got the feel it was trying to get across. It did take me a second to figure out what each weapon was supposed to be (other than the starting crossbow), but really no more than just firing once.
Criticisms:
- I think the castle interior was maybe a little too dark - I had to bump up brightness by 0.20 to feel like I could actually read the layout.
- I don't think any of the enemies are currently bangable (if they are, I couldn't find the button or means). Not a big deal for the opening demo, but would definitely be disappointing if there was no sex in the finished game.
Compliments:
- I like the sprite work on the enemies, and the weapons so far are interesting.
- Moving around feels good. Maybe a tiny bit floaty (like a small amount of slide when I was trying to jump on a small crate), but overall fluid. Can definitely move around quickly.
- Greatly appreciate all the different options and settings, as well as the difficulty options (specifically on the easy end).
Other comments:
- It did take me a few minutes to figure out how to get to the golden "key", but I think that was just my lack of familiarity with DOOM. As soon as I figured it out, it was obvious in retrospect.
Overall, I'm definitely looking forward to this game's development.