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Blockules (Historically Acurate Game Jam 4)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.411 | 4.000 |
Overall | #48 | 2.665 | 3.125 |
Audio | #69 | 1.812 | 2.125 |
Historical Accuracy | #72 | 1.919 | 2.250 |
Thematic Relevancy | #72 | 2.558 | 3.000 |
Graphics | #75 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Put anything you want to be immediately visible on your jam page here:
not the most historically acurate game, but hopefully not completly wrong
Have you used assets? If so, please give credit to the creators here:
no everything is made by our team
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Comments
I came here by my team-mate recommendation and I have 0 regrets.
There is something really clever about how the title joke is been carried over and how the levels slowly evolve. It takes me a bit to understand how to use the thunder power tho (wasn't sure which specific arrow/key was on my keyboard).
A lot of levels btw! Big job for a GameJam!
Actually a nice little well designed puzzler - had the potential to be a lot more. You've put thematic elements (like the lightning) into a platform game, the mechanics were well polished. Some of the music was okay - some felt like it had a really weird dissonance (like, it was out of key with itself) - although maybe this was intention. Nice background art well, overall well done! I especially liked the last level with the double door puzzle, and played it to completion.