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Coal Mine Diorama's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.176 | 4.176 |
Historical Accuracy | #3 | 3.882 | 3.882 |
Thematic Relevancy | #10 | 3.824 | 3.824 |
Overall | #18 | 2.588 | 2.588 |
Gameplay | #27 | 1.412 | 1.412 |
Audio | #27 | 1.059 | 1.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description of your game:
Just a diorama. You can move the elevator. That's it :-)
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Comments
idk if im doning anything wrong, but not sure how to play it, but its a beautiful game
There is not much to play. I accomplished to finish the drawings and machine animations before running out of time. You can order the elevator to different floors - that is the only interaction being possible.
Wow! This art is incredible! Everything from the static textures to the animations of the elevator and furnace, it's just so well drawn! I think you could really be onto something with the albeit basic gameplay design as well. Something along the lines of having to manage getting miners to their proper floor on time and not making them all wait in a long line could be a neat concept. Would love to see this art style get backed up by some music and gameplay.
When I was a kid I loved Stephen Biesty's incredible cross section books, and it's really cool to see something like this with moving parts (especially because still images usually don't tend to capture the essence of machinery). Honestly, I don't even think something like this needs extensive gameplay. Of course, if you did want to add gameplay, now you have a very smooth and beautiful level framework in which to do so. Could lend itself well to a mechanical puzzle point and click, or maybe a lemmings style game (maybe that was the idea with the stick guys walking in?)
Thanks for your feedback, ideas and kind words! Will check out Stephen Biesty's books. Unbelievable, you did a very well guess with the lemmings style. That's what I had in mind indeed! The other option that's in my head (and maybe we are closer to Mr. Biesty's books, here?) is not a game but an eLearning diaorama. Interacting with different parts of the mine is bringing up detailed informations - and could connect to certain actions needed (like a section: Ground water was a constant trouble, paired with interactively operating the pump - or: Dangerous coal gasses, paired with installing a ventilation) - I would have loved to learn with a thing like this when I was a child, I am pretty sure.
I think an interactive e-learning diorama is a fantastic idea. I'd love to see visualizations of various technical issues that were faced by mining companies, and how the mine evolves over time in response to new technologies.
Found an article & video about one of Biesty's books. His illustrations look incredible detailed - and all the information around them, strutured by several aspects. This is truely masterful and inspiring! https://www.rabbleboy.com/stephen-biestys-cross-sections-man-of-war-written-by-r...