I find this is very complicated and confusing, it’s not really clear what i’m supposed to do. The first tries i failed at 12 sec, but i got a run up to 30s once. (Using easy mode)
You have a bunch of instructions at the start, but i think this is just overwhelming. You explain it in such a mechanical way, that it’s hard to grasp.
The narrator says, i should flash open to not run into any creatures, but stop flashing when i hear the buzzing sound, which doesn’t make any sense. If the flash prevents the creatures from running into me, why is the buzz sound indicating the opposite?
Then it’s also very unforgiving. When the music box sound appears, i would think, i should stop when it’s in the middle (since it’s going from right to left) but apparently i need to stop for the whole time.
It’s also really hard to understand, what exactly killed me. Till recently i thought the ghost was the things that’s behind me, but now i think that’s the music box thing? And the lizard creatures are the ones i run into, which are the same as the buzz sound is indicating??? I need some clear feedback here, what killed me and why, else it becomes very frustrating.
I’m not a fan of the controls either. It’s very uncomfortable if you make a mouse only game, where one button needs to be permanently hold while the other is being spam clicked, that’s very straining, and can also lead to confusion what is what.
You could have simply chosen the Arrow Up key for walking, and space for the flashlight, that would have been much more comfortable.
Lastly, i don’t understand why you made the catch sound so incredibly loud. The sound itself is very unpleasant already, so i don’t see the point of blasting the players ears even more. I played the game on about 10% volume and still get startled by it, which is very inappropriate and also totally unnecessary.
Usually when it comes to leveling, most sounds are within a range of 3 - 6db from each other, if you rely on insane volume jumps to achieve a certain effect (like a jump scare in this case), you’re missing the mark.
Thanks for your feedback, MG! This game is based on the hallway sections in FNAF SL, so all mechanics and jumpscares are intentional. Mark is based on the smiley thing in Roblox Grace.
Sounds: The amount of sounds and their volumes are definitely overwhelming and I can tweak something such as the timer's volume low, but other than that it just adds to the difficulty.
Flashes: The audio tells you to flash so that you don't run into anyone or vice versa, but that's a total lie. Instead I've made a hidden countdown which when turns 0, ends your game. So the player is forced to flash constantly, otherwise you'd just win without flashing even once. The reason for lying in the audio is to not tell about this mechanic.
Creatures: I can add descriptions to them if you'd prefer, but I thought that players can figure it on their own via repetitive playthrough attempts (or by understanding the instructions audio).
Controls: I did had keyboard controls for the game but removed them at the last second.
I will attempt hard mode a few times and tone down its difficulty if I couldn't win. Let me know if you need any gameplay tips too. Good luck!
Edit: replaced "you can just win" with "you'd just win"
Comments
I find this is very complicated and confusing, it’s not really clear what i’m supposed to do. The first tries i failed at 12 sec, but i got a run up to 30s once. (Using easy mode) You have a bunch of instructions at the start, but i think this is just overwhelming. You explain it in such a mechanical way, that it’s hard to grasp. The narrator says, i should flash open to not run into any creatures, but stop flashing when i hear the buzzing sound, which doesn’t make any sense. If the flash prevents the creatures from running into me, why is the buzz sound indicating the opposite? Then it’s also very unforgiving. When the music box sound appears, i would think, i should stop when it’s in the middle (since it’s going from right to left) but apparently i need to stop for the whole time.
It’s also really hard to understand, what exactly killed me. Till recently i thought the ghost was the things that’s behind me, but now i think that’s the music box thing? And the lizard creatures are the ones i run into, which are the same as the buzz sound is indicating??? I need some clear feedback here, what killed me and why, else it becomes very frustrating.
I’m not a fan of the controls either. It’s very uncomfortable if you make a mouse only game, where one button needs to be permanently hold while the other is being spam clicked, that’s very straining, and can also lead to confusion what is what. You could have simply chosen the Arrow Up key for walking, and space for the flashlight, that would have been much more comfortable.
Lastly, i don’t understand why you made the catch sound so incredibly loud. The sound itself is very unpleasant already, so i don’t see the point of blasting the players ears even more. I played the game on about 10% volume and still get startled by it, which is very inappropriate and also totally unnecessary. Usually when it comes to leveling, most sounds are within a range of 3 - 6db from each other, if you rely on insane volume jumps to achieve a certain effect (like a jump scare in this case), you’re missing the mark.
Thanks for your feedback, MG! This game is based on the hallway sections in FNAF SL, so all mechanics and jumpscares are intentional. Mark is based on the smiley thing in Roblox Grace.
Sounds: The amount of sounds and their volumes are definitely overwhelming and I can tweak something such as the timer's volume low, but other than that it just adds to the difficulty.
Flashes: The audio tells you to flash so that you don't run into anyone or vice versa, but that's a total lie. Instead I've made a hidden countdown which when turns 0, ends your game. So the player is forced to flash constantly, otherwise you'd just win without flashing even once. The reason for lying in the audio is to not tell about this mechanic.
Creatures: I can add descriptions to them if you'd prefer, but I thought that players can figure it on their own via repetitive playthrough attempts (or by understanding the instructions audio).
Controls: I did had keyboard controls for the game but removed them at the last second.
I will attempt hard mode a few times and tone down its difficulty if I couldn't win. Let me know if you need any gameplay tips too. Good luck!
Edit: replaced "you can just win" with "you'd just win"