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Try Not To Cringe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.625 | 4.625 |
Fun | #2 | 4.000 | 4.000 |
Pacifist Theme | #3 | 4.750 | 4.750 |
Overall | #3 | 4.075 | 4.075 |
Audio | #6 | 3.500 | 3.500 |
Visuals | #16 | 3.500 | 3.500 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
What could be more pacifict than love? All the battles in this game are battles of social skills.
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created most of the art - but used a handful of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC effects did you make?
You created all of the music heard in game
Other comments (Code / Art / Sound / Audio)
Character pixel art and UI sound effects were asset packs
Did you enjoy the jam? Is there anything you'd change if you could start over?
This was my first game jam (and my first game) and I loved it! I liked the generous time frame, there's no way I could have finished a normal 48 hour one. I learned a lot about unity and game development, thank you so much for running this!
Aren't you awesome for being creative and taking part?
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Comments
Really glad you took part and enjoyed your first game jam! I really liked the idea, the pokemon meets social interaction simulator! The biggest issue I had was the difficulty! It felt sometimes you could meet someone on day 2 and just not have the tools to beat them. I think perhaps there was a little too much RNG, which meant they could take up your cringe by a large amount quickly, or you get faced against a person who you will take ages to charm.
I loved the simple choices of how to spend your day, and that returning to the same venue allowed you to learn more advance skills. I just wish I could have got past day 7 to use more of them, and see where the story ended!
Thanks for taking part <3
This is a fun concept! I found it quite difficult, but maybe I'm just bad.
I like the graphics and sound. Great work!
That was pretty funny and very original. Its nice to try something so different. Cool game!
Interesting take on the pacifist theme. Good SFX, good pixel art.
An explanation of the controls and the core game play criteria would have been great and enhanced the player experience. Some of the symbols for letting you choose how to spend your day are not obvious. Perhaps add a small description to them, so that everybody can understand with what the day will be spend and decide strategically on what to do.
Great work for your first game!
I died of cringe after only 5 days (once I started going up against more than one "opponent"). I like this take on JRPG-style "combat" and it could probably be fitted into a larger game, along with the calendar mechanic. The music and SFX were also on point. Great job.
Hotfixed issue that caused a soft lock when a player loses and tries to start a new game, and encounters not loading correctly