Play Thing
Dead Zone Explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.500 | 4.500 |
Originality | #3 | 4.000 | 4.000 |
Fun | #9 | 2.500 | 2.500 |
Overall | #10 | 3.250 | 3.250 |
Audio | #17 | 2.500 | 2.500 |
Visuals | #18 | 2.750 | 2.750 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
Explore the Dead Zone. A place in the ocean devoid of life.
https://en.wikipedia.org/wiki/Dead_zone_(ecology)
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created all of the art assets seen in game
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
Art was done by bixarrio, ANRQAngel and SuperNinja (my son)
The sound effects come from Freesound.org.
Did you enjoy the jam? Is there anything you'd change if you could start over?
Not at all. But that's not the jam's fault. If I could start over, I'd probably do something completely different. It took me far too long to wrap my head around the Unity Job System. I still don't get most of it.
Aren't you awesome for being creative and taking part?
Give details of any purposefully added accessibility considerations in your game
I added controller support that I _think_ works, and was busy adding remapping stuff for controls which I didn't finish. So basically I did nothing...
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Comments
I enjoyed learning about the Dead Zones! thanks for taking part, it sounds like it was a stressful one for you! Tell your son the art was cool!
It felt good and atmospheric, despite knowing that there wasn't anything to find down there, my curiosity was still piqued with the limited vision and the general atmosphere. I did feel the Iron Lung inspiration, which a good thing! Controls felt good, just got to a point when I started crashing the sub that it felt like it was hard to recover if I was up against a bunch of terrain. Also just tapping tab to stabilise would send me spinning sometimes (where as holding it worked as intended!)
Very atmospheric. Nice 16 bit area-ish, low poly graphics.