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A jam submission

Guy's DungeonView game page

Explore a little dungeon in this RPG in a Box game
Submitted by Gilokk0 (@gilokk0) — 1 day, 1 hour before the deadline
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Guy's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#54.0004.000
Audio#73.3333.333
Fun#102.3332.333
Theme#104.0004.000
Overall#143.0673.067
Originality#251.6671.667

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Briefly explain your games interpretation of the theme?
You explore a dungeon.

How much CODE (text or visual) did you make?

Partial

You created some of the code - but used a lot of existing code

How much of the game's ART did you make?

Partial

You created some of the art - but used a lot of existing assets

How much of the game's SOUND effects did you make?

None

You didn't create any sound effects - you used existing audio for your game

How much of the game's MUSIC did you make?

None

You didn't create any music - you used existing music tracks for your game

Did you enjoy the jam? Is there anything you'd change if you could start over?
Yes. I wouldn't have spent so much time creating the overworld.

Aren't you awesome for being creative and taking part?

Yes

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Comments

HostSubmitted(+1)

This was a cute entry from the get go! I know you used a bunch of assets, but they worked really well and set a good atmosphere. I do wonder if an extra mechanic (like obstructions and collectables) could be added to combat to make it a little more strategic.  But after all, who doesn't like filling the bag with booty and getting some good ol' dungeoneering done!? Thanks for getting involved!

Submitted(+1)

It froze when loading the dungeon after I accidently left it, then after a restart it crashed when I tried to open the first chest. Putting the game on full HD resoltuion automatically makes it go to full screen :/

Submitted(+1)

I recomend to lower the combat chance a little bit. In the end it was starting to feel frustrating. Anyways I loved the game.

Developer (1 edit)

Thank you for the review. I will definitely lower the combat chance in a post-jam version. It's at 18% (all the events in the random encounters added (Red - 10%, Purple - 6%, Red & Purple - 2%)) right now. I had it at 9% in an early version, but it felt like it should be higher, so I doubled the percentage. What number would be best?

Submitted(+1)

Wow. It's that low? In my test I got an encounter every 2 or 3 steps. I fought like 30 or 35 groups of slimes. Maybe it was bad luck