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Guy's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 4.000 | 4.000 |
Audio | #7 | 3.333 | 3.333 |
Fun | #10 | 2.333 | 2.333 |
Theme | #10 | 4.000 | 4.000 |
Overall | #14 | 3.067 | 3.067 |
Originality | #25 | 1.667 | 1.667 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
You explore a dungeon.
How much CODE (text or visual) did you make?
You created some of the code - but used a lot of existing code
How much of the game's ART did you make?
You created some of the art - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Did you enjoy the jam? Is there anything you'd change if you could start over?
Yes. I wouldn't have spent so much time creating the overworld.
Aren't you awesome for being creative and taking part?
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Comments
This was a cute entry from the get go! I know you used a bunch of assets, but they worked really well and set a good atmosphere. I do wonder if an extra mechanic (like obstructions and collectables) could be added to combat to make it a little more strategic. But after all, who doesn't like filling the bag with booty and getting some good ol' dungeoneering done!? Thanks for getting involved!
It froze when loading the dungeon after I accidently left it, then after a restart it crashed when I tried to open the first chest. Putting the game on full HD resoltuion automatically makes it go to full screen :/
I recomend to lower the combat chance a little bit. In the end it was starting to feel frustrating. Anyways I loved the game.
Thank you for the review. I will definitely lower the combat chance in a post-jam version. It's at 18% (all the events in the random encounters added (Red - 10%, Purple - 6%, Red & Purple - 2%)) right now. I had it at 9% in an early version, but it felt like it should be higher, so I doubled the percentage. What number would be best?
Wow. It's that low? In my test I got an encounter every 2 or 3 steps. I fought like 30 or 35 groups of slimes. Maybe it was bad luck