Really glad you still submitted despite running short on time. I quite liked the maze / figuring out my way around what seemed a procedurally generated dungeon! It became a game in itself to avoid combat as that soft locked the game :D I made it 0 - 0 which was one of my made up game objectives :D I liked the story you had set out and seeing how you got started on it!
Play Prototype
Dangeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.667 | 3.667 |
Overall | #8 | 3.267 | 3.267 |
Visuals | #8 | 3.667 | 3.667 |
Fun | #10 | 2.333 | 2.333 |
Originality | #13 | 3.000 | 3.000 |
Theme | #13 | 3.667 | 3.667 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
The party *explores* a procedurally generated dungeon.
How much CODE (text or visual) did you make?
You created some of the code - but used a lot of existing code
How much of the game's ART did you make?
You created some of the art - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Did you enjoy the jam? Is there anything you'd change if you could start over?
Yes, I enjoyed it :)
Aren't you awesome for being creative and taking part?
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