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Melon Steal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Pacifist Theme | #1 | 5.000 | 5.000 |
Originality | #6 | 4.286 | 4.286 |
Overall | #9 | 3.686 | 3.686 |
Fun | #10 | 3.571 | 3.571 |
Audio | #14 | 2.714 | 2.714 |
Visuals | #18 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
No violence, only theft. Of melon.
Please tick any optional modifiers you incorporated into your game
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created all of the art assets seen in game (not with AI)
How much of the game's SOUND effects did you make?
You created all of the sound heard in game
How much of the game's MUSIC effects did you make?
You created all of the music heard in game (not with AI)
Aren't you awesome for being creative and taking part?
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Comments
Wjhy the Melon has to be escorted out, we'll never know. But this one had a deceptive level of depth, it looked simple but was quite smart I think. The one downside was the staggered movement of the moving tiles, it made timing pretty hard to manage since the player could move at any point.
At first I was confused and felt like the player was outside the game window, which is kind of and interesting effect. The game is very intuitive on how to play after a few seconds. The puzzle component of moving objects was good, I would fail, restart, learn, solve. Good job on the quick restart key. I did get pretty hard and I didn't finish 😔