Wjhy the Melon has to be escorted out, we'll never know. But this one had a deceptive level of depth, it looked simple but was quite smart I think. The one downside was the staggered movement of the moving tiles, it made timing pretty hard to manage since the player could move at any point.
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Melon Steal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Pacifist Theme | #1 | 5.000 | 5.000 |
Originality | #6 | 4.286 | 4.286 |
Overall | #9 | 3.686 | 3.686 |
Fun | #10 | 3.571 | 3.571 |
Audio | #14 | 2.714 | 2.714 |
Visuals | #18 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
No violence, only theft. Of melon.
Please tick any optional modifiers you incorporated into your game
MORE THAN WORDS
How much CODE (text or visual) did you make?
All
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
All
You created all of the art assets seen in game (not with AI)
How much of the game's SOUND effects did you make?
All
You created all of the sound heard in game
How much of the game's MUSIC effects did you make?
All
You created all of the music heard in game (not with AI)
Aren't you awesome for being creative and taking part?
Yes
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