Nice polish! I think I would like if there were more different type of potions to pick up and put in an inventory that I get to choose when I use.
thebooksnail
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This is great. I've wanted to do some similar mechanics myself, good job making it work and feel good. Took me a little bit to get the controls, partially because I was ignoring the prompts in the earlier levels and just goofing around. The last level was perfect, I thought I was stuck from completing until I took a second to think about it.
Great mood, if that was a category here. I played it for a while and saw different stuff but then couldn't figure out if there was supposed to be an ending or if I wasn't getting it, now reading the game page on itch I feel like I wasn't doing the right thing (randomly walking forward or backward). I'll have to give it another try later.
Played all the way through, I enjoyed it. I loved when new mechanics where revealed. General difficulty progression seemed good that the last couple where pretty hard. I had to use all the hints on the 2nd to last level. A bit hard to tell where to put sometimes but the dark draw lines where helpful.
BUGS! It took be a bit to get handle on the hit box for collection. I also didn't realize at first that I could scroll left and right. Love the art, fantastic lady beetle. It would have been fun to have to chase the bees more, I seemed to always catch them loitering around. Music pairs great. I only ran out of capacity once, otherwise didn't seem to need the upgrades, as I would catch some and then there would be enough of a lull that would cause me to go back to the barn to sell. Some visual feedback letting you know you are at capacity would be good. (Apologies for any obvious suggestions that you just didn't have time to get to during the jam, I can sympathize with not having enough time to complete everything)
I had some load issues where it would hang my entire browser and I would need to close it, maybe I was clicking too fast on the screen before it was loaded? not sure, but I did get it working by just waiting and not touching anything until a few moments after it loaded. Great art, maybe would have been nice to see where the items were going to placed so I wouldn't get a failure when it looked like I was placing it in the right spot, hard problem to solve for the user though. Maybe just making it a little more forgiving would work. Liked that it was different each time.
Very hard game, but the dash is a nice addition for a flappy genre that made it much more interesting imo. The different controls was also a nice touch. I had a hard time knowing how close I could get to the pillars without failing. I assume any touching fails but often seems very sudden. Would be nice to either have a little extra room or have some sort of visual feedback of how close you are? Not sure, that might just be part of a flappy game.
Can confirm, no violence. Great progression of different mechanics and fun little story. I did hit a stage where I had 2 mismatched socks left, I tried clicking on all the other matched socks (since I did have socks spawn or get placed on top of each other before), not sure if I was missing something or soft locked. But top scores across the board. Good job.
At first I was confused and felt like the player was outside the game window, which is kind of and interesting effect. The game is very intuitive on how to play after a few seconds. The puzzle component of moving objects was good, I would fail, restart, learn, solve. Good job on the quick restart key. I did get pretty hard and I didn't finish 😔
Biblically accurate clear cutting. I wasn't sure if there were controls outside of WASD, other sprites were attacking, wasn't sure I could? I liked that the offspring size changed and you respawned as an offspring. It feels like the enemy could have been cut, or replaced with someone else. The AI logic seemed to work pretty well, I liked it.
It took me a little bit to understand how to play, but after actually READING the tutorial boxes it all made since. It still took me a bit to see where the AP was tracked before I saw the dots under the characters. This feels like such a huge entry for a jam, good job! The balance feels really good to me. 10/10 would have a party of just bugs again.
The first couple of months I thought I would never make a profit and I thought that was expected, but following the in game prompts got me there! Great game design and story! Overall felt so polished! I played an earlier version so I had figured out you can press arrow keys together to go diagonal, if it was my first time playing it would have taken me a bit to figure that out since I didn't read any of the text on the page before playing 😂