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A jam submission

isolated chamberView game page

a game about running from demons and collecting keys
Submitted by Asa. Vx — 5 hours, 10 minutes before the deadline
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isolated chamber's itch.io page

Results

CriteriaRankScore*Raw Score
Scare Factor#23.4443.444
Presentation#22.9332.933
Concept#23.2223.222
Use of theme#23.3333.333

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Well i found the golden key and the only problem of this game is that the presentation is a bit off and the other things like the scare factor was the best compairingnto all the games but still the presentation was better in the game i played called kommandir so thats all good luck 

Nice jumpscares. But overall I found collecting keys little bit tedious.

Nonetheless, Good effort!

Developer

what would you rate the game out of 5

Host

Good jump scare. I collected all 5 keys, but nothing happened, was I missing something?
Developer (1 edit)

yes there is one last golden Key which is dropped when you kill a demon and you get a gun in a safe

Submitted

hey i looked at the comments and i saw that you have problems with unity,

have you heard of our lord and savior the godot engine ? :D 

much more easier and lightweight 

also the game had a problem with scale lol i thought i was crouched or something  

Developer

no I will just re install unity

Submitted(+1)

dont run form the lord :D

I can second the GureenuDev guy. Godot is actually very light weight and still extremely powerful. I think you should give it a try.

See this video. Extremely beautiful graphics

And Unlike Unity (Which takes I guess around 10 GB)

This is only 31 to 36MB if you use Python

And 58 to 63MB if you use C#/.NET

And it runs on almost every computer on earth.

Submitted

The monster definitely scared the life out of me, but the game gives off a very low effort feel. The camera clips into walls, the UI doesnt scale, theres no real way of knowing where to go etc. I did enjoy the jumpscare though so props for that.

Developer (1 edit)

yes that's because unity constantly crashed and didn't got time for the game it's made in 5hrs though so you can understand our problem was we made a big plan and try to execute everything so that was a problem and the crashes were constant

Developer

any way how much you would rate the game out of 5