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The monster definitely scared the life out of me, but the game gives off a very low effort feel. The camera clips into walls, the UI doesnt scale, theres no real way of knowing where to go etc. I did enjoy the jumpscare though so props for that.

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yes that's because unity constantly crashed and didn't got time for the game it's made in 5hrs though so you can understand our problem was we made a big plan and try to execute everything so that was a problem and the crashes were constant

any way how much you would rate the game out of 5