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A jam submission

Habitat escapeView game page

You are a space engineer who has to stay alive on a space habitat under construction that has flown into open space.
Submitted by Lamapotato (@agranat42) — 1 hour, 43 minutes before the deadline
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Habitat escape's itch.io page

Team Name
Houdini Crushers

Game Name
HABITAT ESCAPE

Contact person name and email address
Denis Agranat - agranat42@gmail.com
Emelyanov Egor - george.a.emelianov@gmail.com
Sergey Maximov - Lychizar@gmail.com
Dehany Anna - GlassMeteorite@gmail.com

How was Houdini used in your game's development?
For the maze blocks Houdini was used to design a complex geometry. The Maze is also procedural and transported into a game engine with Houdini Engine plug-in. We used Houdini to create two materials. The concrete material was created in vop context. The microchip material was created as a procedural geometry and baked in Substance Painter.

Besides Houdini, what other tools did you use and what did you use them for?
Unreal - game engine, Substance Designer - concrete material.

List any content that was created before the jam that was included in the final submission.
Spark particles where made by modifing unreal starter content pack particles.

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Comments

Submitted(+1)

Will definitely be playing this.

OMG! Totally win! 

Submitted(+1)

Beautiful look to the game... can't wait to try playing it!