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Habitat escape's itch.io pageTeam Name
Houdini Crushers
Game Name
HABITAT ESCAPE
Contact person name and email address
Denis Agranat - agranat42@gmail.com
Emelyanov Egor - george.a.emelianov@gmail.com
Sergey Maximov - Lychizar@gmail.com
Dehany Anna - GlassMeteorite@gmail.com
How was Houdini used in your game's development?
For the maze blocks Houdini was used to design a complex geometry. The Maze is also procedural and transported into a game engine with Houdini Engine plug-in. We used Houdini to create two materials. The concrete material was created in vop context. The microchip material was created as a procedural geometry and baked in Substance Painter.
Besides Houdini, what other tools did you use and what did you use them for?
Unreal - game engine, Substance Designer - concrete material.
List any content that was created before the jam that was included in the final submission.
Spark particles where made by modifing unreal starter content pack particles.
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Comments
Will definitely be playing this.
OMG! Totally win!
Beautiful look to the game... can't wait to try playing it!