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Package Retrieval Man's itch.io pageTeam Name
Sparring With Frames (Solo Developer)
Game Name
Package Retrieval Man
Contact person name and email address
Chris Carpenter (sparringwithframes@gmail.com)
How was Houdini used in your game's development?
Extensively. Created 3 different rigid body animations assets, a vertex animation asset, and a terrain. Also used assets developed during houdini training such as an explosion fx and flow map.
Besides Houdini, what other tools did you use and what did you use them for?
Unreal Engine. Several tweaked stock assets.
List any content that was created before the jam that was included in the final submission.
Unreal Engine stock assets and a small handful of marketplace assets gained during promotions.
Amplify LUT Pack
Matte Painting Skybox Bundle
Game Sound Collection
Also features music from We Found A Map.
https://wefoundamap.bandcamp.com/album/to-the-robot-graveyard
***Music was provided to the game by the band.
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Comments
2:24 before deadline. Nice. You beat me by a couple minutes. :)