Play game
SLOATFATS's itch.io pageTeam Name
The Vorpal Collective
Game Name
SLOATFATS
Contact person name and email address
len@lenwhite.com
How was Houdini used in your game's development?
All visual assets were made in Houdini - environment art, character art, and nav mesh.
Nearly all was generated via HDAs imported into Unity with a back-and-forth of update iterations.
Procedurally noised AI nav meshes were an interesting find: You can get some interesting AI movement by procedurally disrupting simpler surfaces, say scattering holes, that make the AI move in more interesting, unexpected ways without much effort.
I wanted to push the Unity plugin and used SyncSessions as well but ended up not exploiting them in the end.
Also heavily leaned on single Unity curves feeding several HDAs to get the render geo, add convex collision and also nav meshes. Too bad I didn't have more time to explore this...
Besides Houdini, what other tools did you use and what did you use them for?
Unity for gameplay and visuals. Reaper for SFX.
List any content that was created before the jam that was included in the final submission.
One musical piece.
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Comments
A shame it's just for Mac OS. Would have liked to play!
Thanks! I needed another 30 min. to get a Windows build out...now I'm locked out. :
I'm playing this solely on your game title alone.