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A jam submission

JrunsView game page

Food grows on trees, but the struggle for resources continues!
Submitted by hrwa — 43 minutes, 27 seconds before the deadline
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Jruns's itch.io page

How did you use Houdini to make your game?
Most of 3D content is created in Houdini, either entirely or from base mesh modeled in Blender.

List everything that was made before the jam. Pre-built assets, textures, etc
All audio assets and music
Flare texture
Cursor image
Stars on the victory screen
Fonts

Which game engine or platform did you use to make your game?
Unreal Engine 4

List any instructions and tips for playing your game here.
How to play:
Mouse: move
Escape: pause
Move Jruns on the food to increase their mood. Jruns cannot cross obstacles to get to the food.
Move Jruns on empty holes to change their position. Unlike eating, they travel underground and ignore obstacles!

How to win or lose:
There are three types of victory: food counter completion gives you a star ending. If everyone alive it's a double-star victory. And making everyone alive & happy gives a best achievement in the game, a three-star victory.
Keep them eating or they will turn into ghosts! If everyone turned into ghosts, you lose.

Tips:
Try to keep Jruns happy and not starve. Happy Jruns have lifespan increased. Hungry Jruns need a specific food to get happy again.
You can always revive a ghost, so ghosts in the mid game can be an advantage!
You have 3 steps delay at the start, but you can move!

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Comments

Brilliant! Well done!

Developer

Thank you!