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ClayJumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art & Animation | #11 | 3.222 | 3.222 |
Use of Houdini | #14 | 3.222 | 3.222 |
Sounds & Music | #17 | 2.556 | 2.556 |
Gameplay & Fun Factor | #18 | 2.333 | 2.333 |
Overall | #19 | 2.667 | 2.667 |
Use of the Theme | #24 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice clay, not a lot of game yet!
- Great job!
How did you use Houdini to make your game?
I mainly used my "Clayify" HDA for all meshes in the game, remeshing with VDB then using a custom Point VOP with combined forms of noise for the "clay" look. I used primitive shapes/meshes from Unreal and Houdini to plug-in in the Clayify HDA
List everything that was made before the jam. Pre-built, assets, textures, etc
Only the music was made before, everything else done by me during the game jam
Which game engine or platform did you use to make your game?
Unreal Engine 5
Besides Houdini, what other tools did you use to make your game?
Unreal Engine 5, Photoshop, Audacity for the foot SFX
List instructions and tips for playing your game here.
WASD and Spacebar for Jump, or controller
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