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City Core Parkour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay & Fun Factor | #16 | 2.444 | 2.444 |
Sounds & Music | #18 | 2.444 | 2.444 |
Art & Animation | #18 | 2.667 | 2.667 |
Use of Houdini | #20 | 3.000 | 3.000 |
Overall | #21 | 2.511 | 2.511 |
Use of the Theme | #24 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The higher you climb, the longer the fall!
How did you use Houdini to make your game?
Andy used Houdini to chop up the NEO City MINI KIT into HDA's to use for level building.
List everything that was made before the jam. Pre-built, assets, textures, etc
Character Model and Animations are from Mixamo.com
Sounds were pulled from Freesound, links in the submission page
All other assets used were provided for the contest and linked in the houdini game jam 2022 announcement page, I mention them in the credits on the submission page
Which game engine or platform did you use to make your game?
Unity 2021.1.2
Besides Houdini, what other tools did you use to make your game?
Plastic SCM
Visual Studio Code
List instructions and tips for playing your game here.
WSAD to move
Mouse controls Camera
Spacebar Jumps
Objective is to get to the goal marker
To jump reliable you have to come to a complete stop, unfortunately. You can jump while running but it is risky, it doesn't always register.
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