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Dice Dance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Houdini | #2 | 4.111 | 4.111 |
Sounds & Music | #3 | 4.222 | 4.222 |
Overall | #9 | 3.400 | 3.400 |
Gameplay & Fun Factor | #11 | 2.889 | 2.889 |
Art & Animation | #13 | 2.889 | 2.889 |
Use of the Theme | #16 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really fun concept and wonderful integration of music in game play. However, I was able to stay in the left-center position the entire time and make it through the fall by being still.
- Looks quite polished, a bit hard to play as you cant always tell whats coming towards you. Still cool!
- Very cool to see chops being used for this!
How did you use Houdini to make your game?
Houdini uses CHOPs to analyze provided music tracks and SOPs + VEX to dynamically build level geometry and animations. Houdini Engine then brings all of that to Unity.
List everything that was made before the jam. Pre-built, assets, textures, etc
Everything is new except for the character movement script.
Which game engine or platform did you use to make your game?
Unity
Besides Houdini, what other tools did you use to make your game?
Native Instruments Maschine and Bitwig Studio for music production.
List instructions and tips for playing your game here.
WASD to avoid incoming dice, sticking to the beat helps a lot.
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Comments
hey, the game doesn't seem to working correctly, which is a shame! it looks fun!
Can you share some details please? What exactly is not working?