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Odd Couture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sounds & Music | #13 | 2.946 | 3.125 |
Art & Animation | #17 | 2.711 | 2.875 |
Gameplay & Fun Factor | #22 | 2.003 | 2.125 |
Overall | #23 | 2.310 | 2.450 |
Use of Houdini | #23 | 2.475 | 2.625 |
Use of the Theme | #28 | 1.414 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very fun idea, execution was a bit lacking in the control scheme. Lot of great work put into this.
- Very creative!
- This game is a dog on a cat-walk. Wondersome!
How did you use Houdini to make your game?
We used Houdini to create a dog outfit generator tool (used on the statues - unfortunately we ran into problems with transferring the rig and couldn't use it for our playable 'ragdoll' dog). We also made a quick silhouette model for the audience and a generator tool for the runway.
List everything that was made before the jam. Pre-built, assets, textures, etc
We used a few premade assets: shaders from Flat Kit, a Low Poly Dog free asset that we smoothed out and created the poodle from in ZBrush, a chair model and a few sound effects.
Which game engine or platform did you use to make your game?
Unity3D
Besides Houdini, what other tools did you use to make your game?
Blender, ZBrush, Storyboarder, Flat kit, Launchpad
List instructions and tips for playing your game here.
Q/E and O/P for the feet
W/S for up and down
C to take a picture
ESC to return to main menu
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