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inphyerse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Houdini | #13 | 3.276 | 3.714 |
Art & Animation | #16 | 2.772 | 3.143 |
Use of the Theme | #23 | 2.016 | 2.286 |
Gameplay & Fun Factor | #24 | 1.890 | 2.143 |
Overall | #25 | 2.243 | 2.543 |
Sounds & Music | #26 | 1.260 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Totally utterly failed at any of the kitchen tasks. Cool idea though, just a but hard!
How did you use Houdini to make your game?
TLDR: Almost everything was done using houdini
Kitchen was prototyped using houdini, cloth simulation breaking food ,the grass animation and smoke/VFXs
List everything that was made before the jam. Pre-built, assets, textures, etc
Nothing
Which game engine or platform did you use to make your game?
Unity
Besides Houdini, what other tools did you use to make your game?
substance alchemist, substance designer
List instructions and tips for playing your game here.
use left mouse to grab and right mouse to do actions
HOW TO PLAY (important):-
there are 4 kinds of food and 3 machines
drink machine: creates coffee and tea
dough machine:- creates dough for cake and waffle
oven:- bake waffle and cake
use the tool physic to control objects and throw items and open door ,try to save time as much as you can
bonus points for you if you could hit the third arm joint with the cabients :)
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Comments
i forgot to mention this , or i wanted to make the players figure this out so , in order to to actually enable the machines you have to feed them (FLOUR) AND (POWDER)
THEY HAVE ALMOST IDENTICAL SHAPES SO YOU HAVE TO DISTINGUSH BETWEEN THEM OR THEY WILL JUST FALL DOWN AND CAUSES LOSSES, . . for cleaning purposes . . . . .
and another important thing is after food is complete YOU HAVE TO BRING THEM them to the supplies aperture in which each are shown a photo of the food it accepts