Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Turtle CityView game page

​A short walk through a surreal city on the back of a giant turtle.
Submitted by SYNTHIA_2000 — 15 days, 6 hours before the deadline

Play game

Turtle City's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Oh fuck

really weird environment, super cool

Full Playthrough No Commentary

Submitted

The aesthetic is great. Really disorienting, dizzy, kind of alien marine biology funhouse.

Submitted

this was absolutely amazing!

the unsettleing visuals, the otherworldy creatures, the uncanny ambiance all build a fascinating world

Submitted

The filters and shaders made feel little sick and I had to stop pretty early. Which is a shame since what I saw was really cool.

So really great environmental design shame I couldn't see more. Great job!

Submitted

Well now this is a proper walking simulator!

The atmosphere was absolutely top notch.

But like farsidevirtual said, the game lacks interactivity.

(2 edits)

This is a really neat experience! I like how you eschewed the conventions of normal horror games to create an unusual, surrealistic game. It's very much in the vein of LSD Dream Emulator and environmental horror games with less context and more absurdity. 

The filtering and screen distortion on this is top-notch and fit the aesthetic. The use of bizarre, unidentifiable animated creatures, paired with the angular towers that make up the 'city', make for a really striking visual image and encourage a sense of exploration. 

The sound design, minimal as it is, is actually pretty good! There's some great ambient / drone-y pads and sound effects here. The reverb on the effects worked really well. 

Some constructive feedback if you ever develop this game's ideas more - 

  • Interactivity is one aspect that is missing, and it could be worth considering how the player could better interact and explore with the world around them if you wanted to flesh it out more. 
  • Repetition of assets can be very noticeable. Sometimes it is better for a highly visual game to have lots of little, diverse assets, than a standard set of large, animated assets that appear everywhere.
  • Corridor-style level design can add to suspense and disorientation, but it can get a little repetitive without more elements in the level, particularly when there aren't any enemies/monsters. 

I did a playthrough below: 

I hope you continue developing, as you have an eye for surrealistic and unusual aesthetics, and I think there's a lot of potential to make great worlds out of that. 

Thanks for submitting this to the HPS1 jam!

Show post...

GREAT PS1 GAME DEV

Great game, for a Game Jam. Unfortunately I found it too simple (only my opinion). Anyway, congratulations on the game. I can't wait for your next works.