Interesting take on the theme. Good job.
I didn't touch the red, but died anyway.
Criteria | Rank | Score* | Raw Score |
Creativity and Theme | #13 | 3.615 | 3.615 |
Fun | #22 | 2.615 | 2.615 |
Overall | #23 | 2.949 | 2.949 |
Visuals and Sound | #30 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
There seems to be a little issue with the 4th level where I'm getting killed by a white space.
Pretty solid, though I must say I found it more relaxing than enraging
The concept of the game isn't something revolutionary or new, but very fitting for the theme of the jam. Also it is more or less well executed. Except for the red dot being dragged behind, and not being snapped to the cursor, everything works fine. One (even though it's a very minor one) little hickup, is that the red outline gets broken by some of the obstacles, so you can already kinda see where something is roughly. You chose a pretty fitting font, given the simplistic nature of the game, which is nice. Also I liked the music, being very soothing and calming, contrastig the more or less enraging gameplay.
I'd say, snap the collider to the mouse, and make the light a bit bigger, so it get's in the realm of the possible to dodge moving obstacles, and then implement those for more levels and more variation in the game overall.
Maybe a timer and a slightly bigger light would make it more fast-paced but a cool game nonetheless
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