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A jam submission

RE:CaliburView game page

Power up your sword! It's promising you great power to stop the Demon Lord.
Submitted by Nowis-337 (@Nowis_337) — 1 day, 7 hours before the deadline
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RE:Calibur's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Choice#3n/an/a
People's Choice#104.3714.371

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
(2 edits) (+1)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 10

Another excellent game from Nowis. I'm kind of hard pressed to find any faults with this game. The story and dialog were great and entertaining, and the gameplay was spot on. The ONLY real complaint I have is how short and on the rails it felt. You just went to 1 screen, boss, shortcut, next screen, boss, etc. It didn't really leave a lot of room for exploration. Still, the two endings and the dialog more than made up for that shortcoming.

Developer(+1)

Thanks for spending the time judging and streaming our entries Hawk!

(+1)

RE:Calibur 

by Nowis-337

Hey there Nowis, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round four of the IGMC 2022 game jam. Here's some feedback about your project.

Really great Title and intro scene.

The story is very tropey, but it's a time tested plot line that works over and over.

The sound can be a little sharp or piercing at times. I wouldn't say abrasive, but it's a thin line. For example with the last bar of the town music holding that high note, while also hearing the SFX of saving the game. I played with studio headphones on and not everyone will have enough clarity to find issue with this.

The action combat system is really good and I especially love the inclusion of a strafing system. Good thinking there.

I like the idea of teasing the player with an item that cost 999. You know that some players will have to get it. :)

I like the colorful sprites and tilesets. Some of them are are so darn cute. Especially the little shark heads. 

The bosses felt a little too easy, but that's probably better than too hard. Especially for a game jam entry.

I got the Hero in Training ending first. I am a fan of multiple endings.

What a spectacular little Zelda-like adventure RPG. I really enjoyed this entry, your game jam entries never disappoint, Nowis. Bravo.

Thanks for submitting a project for the IGMC 2022 and I always look forward to your next works. 

-Drifty

Developer(+1)

Thanks for judging and feedback Drifty!

(+1)

I got assigned this game in round 3 of the IGMC. First, congrats on getting to round 3! Here are my thoughts on the game. 

This game was really well done! It was nice and short, and I liked the option to go back and see the other ending too. And the battles were not too difficult either. 

I really have no suggestions to offer for improvement for this one. Well done!

Developer

Thanks for playing and judging, Bg!

Submitted(+1)

This was a charming little game! I particularly enjoyed the little pixel prolog and epilogs images. 

It turned out to be a fairly simple romp, which I suppose should be expected, considering the time. If this was made custom in a  month, it's already very impressive. I just wish there was more and fleshed out with exploration like the Zelda it clearly is inspired by.

My one big nitpick with the game was the music: I didn't like it, but that might be just me.

I liked both endings, they both had their very cute moments. Congrats on the game! 

Developer

Thanks for playing! Definitely would be nice to design more maps to explore rather than the current "straight line" to the bosses haha. Thank you for the feedback!

Submitted(+1)

This was truly a delight to play. While not *quite* as crazy as last year's Buffet Knight, I still had a lot of fun rampaging through the various stages. I am also impressed with how you managed to make ABS reasonably fun in RM. Having 2 endings that are fairly easy to obtain is just the cherry on top. 

Well done, Nowis!

Developer

Thanks for playing, KV!

Viewing comments 25 to 21 of 25 · Next page · Last page