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A Day With A Sick Phoenix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #118 | 1.735 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey there Colashark, I got your game for judging so here are some of my thoughts. Your art and story stood out against a lot of fantasy games, so smart move choosing a modern setting. While I wasn't a fan of all the jokes there were so many of them that it still made me laugh. The interactions with the phoenix were all great. The street felt a touch long (especially at the end when I was running back and force to the witch's house a few times), I wish the map was more of a square shape instead of one long road.
Battles were where this game missed for me. I'm not sure if it was on purpose or not, but it felt like the battles just paused while the name of the enemy faded in and out, which took me out of the moment. I also didn't find a lot of use for the skills so I mostly stuck with Attack or just engaging the auto-battle. It would have been better if each boss had a specific mechanic you needed to figure out and defeat, instead of all being pretty similar overall.
I had the ending appear mid-game by accident, I went outside and what I assume were test events were visible and caused the end to play. I loaded a save and left that stuff alone to finish the game properly, but unfortunately the boss rush at the end soured my mood due to the battle issues I mentioned before. I definitely didn't expect the ending, so good job keeping me on my toes.
Overall, this was a cool concept that suffered from the contest deadline. With a bit more time I'm sure you can turn this into a solid silly game.
All the character sprites are great, especially Modey. The 2K3 charm really comes through with the chipsets used. Really liked the background music. I kinda love how basically everything could be interacted with, so I spent a decent amount of time exploring
Writing was good and funny in places. Often the dialogue felt like there was almost always a 1-2 second wait between each text box. Was that intentional? Just curious :)
A very basic game, I enjoyed the interactions between modey and the parrot! There is room for improvement, especially on the battle system/gameplay side. :)
Thanks for checking it out!
There will be more content, I simply ran out of time!
:¬)
Oh awesome, another game being made with 2k3! Can't wait to try this out. :)