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Colashark
Creator of
Recent community posts
So, I played this game all the way through in its entirity. I appreciate the amount of time you took to put this together, however I had multiple issues during playing, including some that would stop any player from ever progressing any further.
Firstly, it's obvious you're using Google Translate for the dialogue. I would normally be okay with that, IF only it was checked for grammatical errors afterwards. None of your dialogue makes any sense. It reads like gibberish.
Natalie makes numerous references to her breasts throughout the game during any and all conversations. I feel like this is not appropriate and doesn't contribute to the story. Does she have magical boobs? (why did I write that)
You progress through the game almost blind. Some items are interactable. Who knows which items? There's so many events that do absolutely nothing, it feels like a waste of time pressing Z on everything just to find out if it progresses the story or not. One example of this is the shovel inside the skeleton mines. The chests are only full of coffee/bread/pretzels. By the end of the game my inventory was stuffed with food and no useful stuff like armour or weapons.
The random encounters. These are the reason why my playthrough took 9HOURS. Either reduce them substantially (80% less) or get rid of them. Some of the groupings of monsters you've chosen also make no sense. You have gun-wielding mafia guys, clowns and robots fighting together.
Your bosses are impossible (the trio of wolves at the start and many more). Shrink their stats considerably so players don't have to resort to cheating.
There's an area where I accidentally went the wrong way and couldn't go back. It's the town with the rainbow over it. That transfer event shouldn't be there if the player is not supposed to go back.
The game uses assests quite obviously ripped from the source material you based this game on. This is not okay.
In conclusion, to improve this game you can do so by removing those offending graphics, getting some help with writing the dialogue, fixing that transfer event that gets the player stuck, toning down the random encounters, significantly reducing the stats of all your bosses, cull any mentions of boobs/kissing/getting pregnant if it doesn't aid the story in any way and delete all those event buildings on the overworld that lead to nowhere.
Just know that I didn't begin playing it to outright hate on the game or make fun. If you do work on improving the things I mentioned I will be happy to play through it again to see how it's going!
Thanks!! ¬Colashark¬
Firstly, sorry for the text wait time thing. It was because the game was too short at the point I was going to end it (after the medicine fight) as I had very little time to work on the game and didn't think the end product would be good enough to submit anyway.
It's nice that you managed to trigger almost all of my troll easter eggs (there's one more inside the medical centre at the toilets). I hope you enjoyed Obunga. You can turn him off again by interacting a second time with the traffic cone.
The Witch was originally intended to be the "bad guy" with the parrot as just an annoyance, but then the game would have been even longer. I never got to implement the various different Pizza bosses based on what type of pizza you ordered, but that will be something to add post-IGMC.
Thanks for playing! I enjoyed your stream video.
I dev exclusively in rpg2003 so am unaware of the technical knowledge for scripts/plugins and the new stuff that comes in the modern makers, so forgive me if i didn't notice something in the game that required a lot of work to get functioning. I've played this and enjoyed the expansive maps and character portraits, also impressed with the ambient lighting following the player. Love the fleshy gross creatures. I hoped there would be more interactables but that's coming from someone who spends hours cramming hundreds of map events into a 20 minute game.