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Rebirth Konan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
People's Choice | #105 | 2.089 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I found this game overall to have a very compelling premise, but unfortunately it fell a little flat on the delivery. Overlooking the translation concerns (I can't even IMAGINE trying to make a full game in my second language, let alone in a 30
minuteday time crunch!), the structure of the story is a little confusing with the newspaper articles and the bar scenes, something just isn't linking up for me and I think the pacing was also a little off because of those interludes.I love the idea of finding clues, and once I realized talking to the detective was a pointless endeavor that led to only game overs, I was much more successful (though it was disappointing when I thought I'd found everything once and he determined that I hadn't, but that's on me).
I definitely had a good chuckle over the way the sprite hops over walls, rather than going through open door spaces on the maps.
One thing you might also want to do, is include a bit of a content warning at the start of your game. While it's true that they are just pixels in a made up story, some of the story elements and some of the graphics are a little much for the unsuspecting player.
I'd really like to see what this game looks like with some more polish! Nice work. :)
(edited to fix my silly error)
Your reply is like an April spring breeze, I mean it makes me feel the warmth running through my heart, I don't know if you can understand the metaphor. Thank you so much for your reply and advice. In fact, just at this time, I have just finished the initial scenario after the reset and some brief tutorials to help players become more sure of what they need to do in the game and what they might encounter. Regarding your mention of the story, I guess it's really something I hadn't thought about, and your suggestion made me suddenly realise the gaps in my thinking when I've been obsessively thinking about how to create a better puzzle lately. I guess I do need to hint in bold print at the beginning that this game may involve story or some elements that make the player uncomfortable, to avoid the player encountering them unknowingly. Thanks again, I don't know if this paragraph of my English will make for a relatively smooth read, I'll do my best.
Hey there Guroue, I got your game for judging so here are some of my thoughts. I'm a sucker for a detective game, so I was excited when I realized that was the focus for this game. Unfortunately repeated game overs soured my mood, and the rush to finish before the deadline does show in the game. You're already aware of the dialogue troubles with machine translations, so I won't dwell on it but I'd recommend finding an English-speaking editor (perhaps a friend?) to help make sure your meanings are coming across properly.
The missing opening does make following the story a bit more difficult, but even without it I could still piece together what was going on. There seemed to be some issues with the clue events, where I had to stand on them or stand on a tile near them to properly activate them. That could be due to a mistake in the event's priority, so you may want to double-check those. I think it would be good to have a way to mark when there are still clues to find, either a cutscene that plays or a list in the menu, so that the player can be sure that they've found all the clues they need (this is especially important since not finding all the clues leads to a game over).
Those game overs I mentioned before are where the game really suffers. The head detective says to ask him if you have any questions, but no matter what choice you make it leads to a game over. And since this game doesn't have a titlescreen menu where you can load a saved game, that means a game over forces you to start from the beginning. Since I wasn't sure if I found all the clues or not, I would frantically check every single tile to try to avoid that game over screen, which made the game as a whole less enjoyable. If you remove those game overs I think the game would be immensely improved.
Overall, I can tell you ran out of time with this game but the general idea seems interesting. It's great to hear that you'll be continuing to work on this game, good luck with it.
Thank you very much for your long comment, you did mention a number of very critical issues. While I can indeed say that adequate time is crucial, this game is really only a half-finished product.
Like you said, the part about the Detective, he is just a judging robot at the moment, and you can only go to the next level once you have collected a certain number of clues in the room. So no matter how you try to talk to him, you'll probably only get a "pass" or a "die". He was designed to help you at the beginning, but that didn't happen, and his introductory speech may have been misleading, for which I apologize.
Regarding the hints, my friend, I have found this to be something that I really overlooked at the beginning of the design process, I was looking at things so much from my perspective as a designer that I forgot that the player might not know where to start when they enter the game. Now, I am completing an instructional level that the player will have the option to enter or not, where I will show the player how to explore the game through NPCs. That way, even if I don't mark the clues, maybe people will know where they will be hidden.
Of course, at the very beginning, this is only a linear narrative, so the presence of judgements might not be a good idea. But I will refine them, when you get different clues combinations, that will point to different answers rather than dying, so maybe this is an idea you will like.
Anyway, thanks again for the reply.
You got me interested at "Konan" then I saw he was a detective, just for that you get my 5 stars! Gonna try the game right away if I manage to download it at work.
Thanks your support. But I have to say that the design is not perfect because of some rush work, and I will try to add more content, not just some text. And finally, Hope you have a good time.
After playing the game, I must say the idea is interesting and I liked the assets you used. The menu got me confused for a second, because it was in chinese but the game was definitely in english. The Flow of the story maybe needs more pointers so people can understand what to do exactly. Finally, for the traductions, you might need to consider a better tool because most of the texts are confusing. I don't know of many tools but DeepL seems to be the best one. I am happy you made this game and it could use some polish but as a fellow "detective conan" fan, you got my support, I am sure you will get better.
Thank you very much, you gave me great advice and what you mentioned is exactly what I need to do now. Speaking of translations, I used Google Translate (laughs) and that was really bad, I need to modify it with my fake English, which may cause a lot of problems with semantic expressions, I will try to use the translation tools you recommended and perfect them, after all, this is a detective game and needs enough information to become interesting. I want to thank you and appreciate your support. By the way, the passage you are seeing now is translated through DeepL to complete the translation, although some slang words do not seem to be accurately translated yet, I will try to find the right word or sentence with the same meaning expression in the foreign language.