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(1 edit) (+1)

I found this game overall to have a very compelling premise, but unfortunately it fell a little flat on the delivery. Overlooking the translation concerns (I can't even IMAGINE trying to make a full game in my second language, let alone in a 30 minute  day time crunch!), the structure of the story is a little confusing with the newspaper articles and the bar scenes, something just isn't linking up for me and I think the pacing was also a little off because of those interludes.

I love the idea of finding clues, and once I realized talking to the detective was a pointless endeavor that led to only game overs, I was much more successful (though it was disappointing when I thought I'd found everything once and he determined that I hadn't, but that's on me). 

I definitely had a good chuckle over the way the sprite hops over walls, rather than going through open door spaces on the maps.

One thing you might also want to do, is include a bit of a content warning at the start of your game. While it's true that they are just pixels in a made up story, some of the story elements and some of the graphics are a little much for the unsuspecting player.

I'd really like to see what this game looks like with some more polish! Nice work. :) 

(edited to fix my silly error)

Your reply is like an April spring breeze, I mean it makes me feel the warmth running through my heart, I don't know if you can understand the metaphor. Thank you so much for your reply and advice. In fact, just at this time, I have just finished the initial scenario after the reset and some brief tutorials to help players become more sure of what they need to do in the game and what they might encounter. Regarding your mention of the story, I guess it's really something I hadn't thought about, and your suggestion made me suddenly realise the gaps in my thinking when I've been obsessively thinking about how to create a better puzzle lately. I guess I do need to hint in bold print at the beginning that this game may involve story or some elements that make the player uncomfortable, to avoid the player encountering them unknowingly. Thanks again, I don't know if this paragraph of my English will make for a relatively smooth read, I'll do my best.