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Demon Phase's itch.io pageResults
Ranked 45th with 5 votes
Criteria | Rank | Votes |
People's Choice Vote | #45 | 5 |
Judge feedback
Judge feedback is anonymous and shown in a random order.
38/80
Pretty basic combat. The battles were easy enough that I didn’t really need to do much but attack and heal every now and then. A few all spells were thrown out as needed, but otherwise no healing or items were needed. Probably could have done with a bit more direction or graphical pointers to help identify certain locations.
Fairly basic story. The villain was fairly obvious from the first moment that they are mentioned. There are some neat little cutscenes, but the bright glow and then dark glow didn’t really feel like they added to the story or mood. The game just felt fairly average overall. Also, much disappointment that there was no real BL scenes. Could use some expansion and some pacing changes to make it so that you can get more involved with the characters. It feels like the damsel in distress character was never really given much of a chance to be involved despite her being the love interest.
Demons or no, I’d like to live in this town. Everybody’s so nice! To the point where the one guy who’s a jerk turns out to be the villain. This was a polished little game, I really liked the character portraits and cutscene art. It’s a little talky at times, but the characters are good. Is it just me or is there major romantic tension between Vice and Alain? That was hard to miss. Battles are balanced enough but not that engaging given that most of the skills and attacks seemed to do about the same damage to everyone. A nice start, keep it up!
Score: 54/80
Team Members
Just Me (SilverHyena)
Engine
RPG Maker MV
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Comments
Aww I really really liked this! I like Alain so much.. do I get BL vibes? Or it's just me?! >_<♥
I think this is probably one of the most solid entries that I played for the contest.
The story is really good, the characters are all pretty unique and the art looks really nice too. ^^
I thought the gameplay was simple and straight to the point, with the battles being a bit too easy at times but still enough for it to be challenging.
The maps could have been a bit nicer, but when you use default resources you can't expect much and I though they still looked nice enough. (In particularly I really liked the magic shop! heh)
I didn't come across any bugs which is really cool and the game ran really well in my computer.
However one little suggestion I will put out there is to consider giving the villagers some better facesets, I thought the faceless villagers looked really out of place. You have your own characters with custom facesets, so just giving the others some nice default ones will make it look so much better.
And. Now. The only other thing I can do is BEGGGG for more!
I really hope you'll continue with this project. The ending is kind of open so you can definitely pick it up from there and I really would love to play more of this. The game has lots of potential!
Good luck with the contest and keep it up! :)
First off, thank you so much for your kind comments! XD I'm glad you enjoyed it.
And no, you aren't crazy. The BL vibes are real. I tried to write the game so you could easily ship Vice with Alain or Jess. (And I might have been particularly partial to Alain since I am a BL fan. Haha...) I'm a sucker for romance options so they are something I am going to include in the larger version of the game which, you'll be happy to know, I am working on (albeit slowly). The larger version will also include mostly custom assets. And yes, I plan to give the villagers actual faces. That was more of a time thing than anything else, but I wholeheartedly agree with you. I imagine it'd also be far less obvious who to suspect if most people have portraits. ;)
Anyway, thanks again and I shall keep your comments in mind as I work on the bigger version of the game!
Somehow I like the characters~ Jess is my favorite character!
Aw, thanks! I'm happy to hear that. Since it is a really short game I was a little worried people wouldn't have time to get attached to the characters. Jess is especially tricky since you kind of have to get attached to her quickly since the ending's impact kind of depends on how much you like her to some extent. So yay! I'm glad you liked her! XD
Notes
1) Pretty easy, but I'm guessing that was intentional. After all, this game was never meant to be all that long in the first place.
2) I'd honestly like to see this project expanded upon. Especially seeing as how the current ending leaves a lot room for further expansions upon the story.
Nice let's play!
Thank you for taking the time to do a Let's Play of my game! I had to work up my nerve to watch it since I always get nervous about actually hearing people comment on my stuff (written comments aren't nearly as bad for me for some reason), but I really appreciate it. I also think it's just really cool in general that you're covering a lot of the contest entries in the first place. :D
Aaaanyway, I apologize about the TP thing! I was rushing to finish and I didn't even think about it! That's a good part of why it isn't very difficult. Part of it was intentional though. I personally hate grinding so I tried to make it possible to win without doing any training at all (or buying any items). That is something I'd definitely tweak in a longer game though.
I'm also glad to hear that you would like to see it expanded on. I knew I needed to keep my scope small for the contest (especially since I started really late), but once I got going I realized it was something I would eventually want to try to turn into a larger game. Hearing I'm not the only one on board with the idea is encouraging.
Edit: And was that a Speed Racer reference you used? (Pancakes are love.) Because if it is, you're my favorite person. Haha. I was actually thinking that when I wrote the line the guard says in the tavern, but I figured nobody would get the reference so I didn't end up clarifying it to make a legitimate reference.
" I also think it's just really cool in general that you're covering a lot of the contest entries in the first place."
I suppose, but I've played through more then a few of the games on the grounds that I thought they'd be bad games in advance. A good example of this would be Dave's Adventure of lobthe magical girl.
"And was that a Speed Racer reference you used?"
Yes.
This was so friggin' cute! I ship Vice and Alain so hard - Jess can beat it.
Haha, thanks! I did try to write it in a way where both Alain and Jess were viable shipping candidates for Vice. If the game was longer I would probably have put an actual relationship mechanic in it. That is something I'll probably incorporate if I go through with my plans to make a longer (this game would be the first mission in a larger game) and more involved version of this game later on.
I didn't realize you made 'Essence Hunt' (so cute)! I do hope you try to go through with a full length version of this game - I think there needs to be more games with optional BL-Style romancing! I think a game in the vein of 'Romancing Walker' with candidates from different gender pools would be wicked (and it's something I've thought about working on for a long time)!
Haha, you found me out! BL is my jam. I like to think I write other pairings decently too though. :P I definitely agree that there should be more games with BL options. (Or GL options if the protagonist is female. It's just good to have more diversity in general.)
And now I have a new game to check out! I'd never heard of Romancing Walker before. (I don't know how since I'm always trying to find games to play with romance options. :P) It looks like fun! XD
It's reeeallly old - but despite the engrish, it's really well-made and I want to replicate it's style in the future!
Haha. It's all good. I've dealt with engrish before. It can't stop me from enjoying things! It really does look like a game I'd like.