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A jam submission

Umbral, astral dreamersView game page

A puzzle game about the first day of an astral.
Submitted by kato-san (@Kato15s) — 23 hours, 35 minutes before the deadline
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Umbral, astral dreamers's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice Vote#24.8434.843

Ranked from 286 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Kato-san

Please check the bugs list before play:
https://itch.io/t/347821/known-bugs#post-613117

Having problems with the puzzles? Check the solutions here:
https://itch.io/t/356064/detailed-playthroughs-of-umbral-astral-dreamers

Engine
Rpg maker MV

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
(+1)

La historia, personajes, jugabilidad, etc es muy buena realmente recomiendo jugarlo. 10/10

(+1)

Me gustó mucho el juego!! Los personajes y la música y todo!  (/OuO)/ wuuuh 

(+1)

Good game!! Loved it!! 

(1 edit) (+1)

The game is quite nice looking, and the character designs are really cute. I liked the general idea a lot and the puzzles were interesting and seemed to work well, though some of them could be explained a lot better. Sadly, I got a bug that caused a game over, so I only got part-way in, but I'll likely play more of the game later. 

Developer

Thanks for playing! That was not a bug, only that you can not touch the ball when it's red because it hurts you. You had very little life and It kill you.That puzzle gives problems to some people, help you with this guide to pass it. the others are easier.
https://itch.io/t/356064/detailed-playthroughs-of-umbral-astral-dreamers
I hope you give it another shot, you don't start the game yet. 

Developer

Please check the bugs list before play: https://itch.io/t/347821/known-bugs#post-613117

Having problems with the puzzles? Check the solutions here: https://itch.io/t/356064/detailed-playthroughs-of-umbral-astral-dreamers

(+1)

The art, music and general atmosphere are good. The types of puzzles are pretty good for the story so far. The actual puzzles not so much.

Firstly, that's not how momentum works. Your hints didn't help much either. Putting the ball on the red space doesn't have any meaning with understanding why the red space matters. The mention of lowering a "platform" doesn't make sense either, given that the visuals don't show a platform. They show a wall. Going just by what happens when time is frozen, the ball appears to lose all its momentum the moment it stops being pushed, and you gave no explanation of how the time mechanics work in setting, so there's no reason to expect that shoving the ball at a wall will somehow allow it to store momentum. I could understand if it were a matter of the force that prevents the ball from going through walls was stopped by time, but even then, that'd raise the question of both why the ball doesn't go through the wall while time is stopped and why the ball doesn't go in the opposite direction when time resumes.

In addition, the balls still deal damage to the player character even when stopped, and then don't stop quickly when time is stopped. 

Moving on, the laser explanation is complete nonsense. The speed an actual laser goes at will always be the speed of light in whatever atmosphere it's passing through, and whether it's visible comes down to whether the atmospheric gases cause sufficient dispersion. This wouldn't be a problem, given that fictional lasers are generally nonsense, but your lasers don't work in a consistent manner. Why do the first lasers hurt to pass through while the later lasers are simply impassible? On top of that, they're presented right after the player character was just advised to avoid using time stop, thus leaving it up to the player to either just guess whether the invisible lasers will hurt or worse guess whether the invisible lasers will hurt worse then using energy mode (in the case that they used the orb to read the wall), followed immediately by having to guess whether time stop will affect the next set of lasers.

The other puzzles were less plagued with issues, but the color tile sequence doesn't make much sense in context. It's also not a good idea to make puzzles or mini-games that rely only on the player's ability to see color. That's not testing any mental capability. It's just excluding people who have the matching color deficiency. Separately, it's also not good to ask the player to find a password while their inventory contains an item that is just a password with no description.

Developer

yeah, I already know the game need more tutorials. My beta tasters didn't find any difficulty. The lasers are impassable when you can see them. And the color tile sequence is in the page with words in colors. Thanks for playing and the review. 

Submitted(+3)

Out of all the entries I've played, this one feels the most complete!
I took a little while to figure out a couple of the puzzles, but when I did,
they delivered the "a-ha!" feeling we all crave from videogames.

I wasn't paying that much attention so forgive me if this is actually a non-issue,
but I think energy should be a renewable resource. That is, it fills up a little over time.
Maybe one point every 10 seconds or something. That way, all situations are winnable
if players miscalculate. It'll also serve to punish enough of the player's time
to encourage them to be careful. Still, the ability to replace orbs with health
in the first place is quite considerate, so thanks for that!

Good job. d(^^)

TOTAL PLAYTIME: 40 MINUTES

FINAL VERDICT: *shakes fist* LUUUUUUUUUUUUUUUUUU!

Developer (1 edit) (+1)

Thank you very much for playing the game! I hope you enjoying it and I'm glad you didn't give up with the puzzles.  it's a good idea what you have, I'll write it down. When I can update the game (at the end of the contest) I will implement all the good ideas everybody have given me. 

Submitted(+2)

This was an excellent submission. The aesthetic worked well, the dialogue was good and well-paced, and the underlying story was an overall delight. I always love exploring the concept of sentience in what would otherwise be considered, "lifeless" forms. What is in a soul? What makes something truly "alive"? Very well done. 

The music suited the atmosphere perfectly, and while the puzzles were not overly challenging, they had enough complication to make them enjoyable without being overly frustrating. I also really liked the diversity of them and the way they were laid out.

Honestly, the only issues I could really find were the occasional spelling issue or grammatical error. Easily remedied. This has been my favorite submission so far, and the first to receive a five star rating. I truly hope you will continue with this project, as I would love to see how the story resolves.

Well done. I've completed a Let's Play for this game as well. I'll include that below:

Developer

Wow, this is the best review I've received! I'm very happy that you liked it !. And sorry for the grammar mistakes, I'm not a native english speaker, fortunately Hawkzombie helped me fix the most notable mistakes,  it would have been much worse xD.
Thank for the video, I really enjoyed it!!! 

(+1)

OH BOI, el juego simplemente me encantó <3 La historia está buena, los sprites son preciosos, los puzzles por más que no sean difíciles son entretenidos de hacer, amo con todo mi ser a Aysel <3 La música acompaña muy bien el ambiente (además de estar bien hecha y no ser de esos soundtracks que a la tercera vez que se repite te carcome los oídos). 
Simplemente amé muchísimo el juego, me encanta <3 

Developer

AHHHH, muchas gracias!! me alegro mucho que te haya gustado!! :D

(+1)

Best game!

Developer

Thanks! c:

(+1)

It's really amazing, I love the art style, good job :000 

(+1)

El concepto de utilizar los poderes del tiempo no esta nada mal y es interesante el usarlo para interactuar con los objetos de diferentes planos, sin embargo siento que el juego es algo lento en cuanto a reacción, se congela algunas veces. 

Y es algo raro que no se pueda ver a la personaje en 90 grados cuando vamos caminando a la izquierda o derecha.

Developer

Bueno, es rpg maker, seria muy dificil hacer que el personaje se vea 90 grados, pero gracias por jugarlo!

(+1)

Me engancho! Queremos mas!!

Submitted(+2)

Lots of polish on this one! The puzzles don't feel like a drag and are mostly short & intuitive once you figure it out, and the aesthetic of the game is certainly one of its stronger points. Really good work overall, my biggest gripe about it is that I didn't find the characters to be very interesting so it was hard to invest in what story was there. 

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