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Melon Kid

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A member registered Aug 30, 2015 · View creator page →

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twigs + viva 4ever................

i am rotating lune in my mind

i would like to be her friend and go on a Cool adventure with her

I am an echo in an empty theater (this is my favorite entry in the menhera jam).

Very natural poetic prose! Especially appreciative of the storytelling, in particular the thoughtfulness put into each character's reaction to unfolding events. Intrusive thoughts are definitely not easy to talk about in any capacity, but it's an important conversation to have and I'm glad you were able to do so with such tact.

ah i just ran a filter over the bgs. paintnet has a feature in effects > color > quantize that creates this effect when you run its colors value into single digits

the feelings here are strong!!! so wholesome

roommate my beloved..................

This is a very richly textured narrative, visually, psychologically, and even in the way the story beats are structured.

The Sara in my life is my best friend, and the feelings are very starkly and authentically captured. The aesthetics you chose for this project are put to very, very good use.

insanely put together for a jam submission, seriously seriously impressed. i hope you're proud of what you were able to make because this fucks!!! hard!! i love the three scrunklies

I REALLY dig this setting! I vibe with the atmosphere, pacing, and the couple super hard, I feel like I could read their conversations all day. I feel connected to their relationship. Good stuff!!!

this is proof that the english language is fake because you are able to produce moving feeling from a foundation of textual abstractions

good work!!!

graaahhh!!! it ends too early!!!!!!!!!! i want to see you where go with this, the concept of this story is like exactly up my alley!!

hey! just thought id let you know that the game seems to throw a traceback error on launch

oh a surprise visitor!! glad you enjoyed the game, i haven't encountered that glitch myself but i assume it's the mouse wheel, since i know that can roll back the text

based on the readers i know its abt 2 hrs, but im a slower reader than them. practiced vn readers will likely finish it in half that time or less!

Glad you liked it! I wish I had more to time to dedicate to visual polish, but between 9hr shifts and trying to take care of myself at the same time we couldn't quite squeeze it in haha, gotta prioritize the important stuff

And nah this project is one and done, I have like 3 different passion projects lined up, this was just a fun side thing. I like the setting as well though, maybe there's someone else that can do it better justice ;p

This is easily one of my favorite IGMC entries! As someone who is also working on a very queer magical girl RPG, this resonated with me a lot haha.

Even if you don't end up finishing this, I'm interested to see what kind of longform project you end up working on in the future. I also have half the mind to pick your brain about this game as well but that's probably getting ahead of myself ;j

The art and music are very pretty!

I enjoyed the good ending, although I will say this about it -- I feel that it significantly loses impact without seeing the other one first, as otherwise the actual weight of the relationship between the necromancer and his master is not quite impressed upon the player, which is important for the reading of the rest of the lake scene.

great entry! high marks for presentation for sure, it's very well written and paces out its developments to keep you engaged

also seliqa is cute

excellent vibes my liege

would take care of plants and sleep in a chair again

i am a huge sucker and u got me with the last fight

i didnt cry shut up

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That's some really high praise, thanks for checking it out! It's a shame I ran out of time to finish the ending properly but what can ya do =w=

the gods will dust and scatter before mortal ears hear my singing voice

Lots of polish on this one! The puzzles don't feel like a drag and are mostly short & intuitive once you figure it out, and the aesthetic of the game is certainly one of its stronger points. Really good work overall, my biggest gripe about it is that I didn't find the characters to be very interesting so it was hard to invest in what story was there. 

This was a fun entry! Very cute with plenty of dark humor, it's a shame it hasn't gathered much traction on the page yet. You folks seem to be a collective so whoever made this one, I dig your style!

The humor in this is right up my alley! I really wanted to like this one but those punks on the street especially combined with the rats are super unforgiving, I couldn't make it past them. It wouldn't be such an issue if it didn't send you back each time you die, since you walk so slowly and have to take the elevator each time. The enemies move way faster than you and you only have a lateral attacks so if they cut in at you diagonally there's nothing you can do but take hits, and you can't really kite enemies because of your speed and woefully short attack range, taking on multiple enemies at once (they like to stack) is definitely a roulette.

I'd really like to see more of this game with some balancing reworks!

Massively underrated entry, if this doesn't place then I'm calling foul on the judges!

This might have the best overall gameplay here, the controls were super tight and responsive, everything about the navigation and use of attacks and abilities and such felt just perfect. Only major complaints are that horrendously difficult end chase scene that could've benefited from at least one checkpoint in the middle and the fact that it only kinda teased at a story for a second, though it's strong enough on its own with just the gameplay so it's not a big deal.

REALLY STRONG ENTRY HERE!

Definitely one of my top picks this contest, I can see this making it into the top 3 easy (I'll be pretty annoyed if it doesn't). I do agree with Colin though, the first lock-picking thing wasn't too bad but I feel like a bigger version in the future could get real annoying real fast. Other than that one nitpick, good writing and pacing, and despite puzzle games not being my thing at all (partially cause I suck at them), the atmosphere is real nice and kept me engaged the entire time.

Nice work on your entry!

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hey man thanks for making  probably my favorite entry in this entire contest 5/5 keep on keepin on

when's OUR jam session gonna be pal

That's spot on! Panty and Stocking was definitely my main influence haha =w=

Wow, this one went under the radar! I definitely enjoyed the character personalities, and the battles in this game have been one of the most engaging so far, very well balanced (except for the greaser boss, he's a biiit on the weak side)!

Lots of style and hokey fun in this project, definitely the entry that kept me hooked the most!

Really solid entry, I'm surprised that this one isn't getting the attention it deserves! The art is very cute, the writing feels lively and fun the whole way through, and I also appreciate the interesting take on the battle system! (though, I will say that after a certain point it starts to feel much too slow once you get the hang of it, but it's a short ride so I suppose it shouldn't be much of an issue?) 

In any case, along with two others this is another one of my favorites so I hope it does well in the judging!

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I've gone through a LOT of entries and I have to say, I think this one is my personal favorite! The art style and humor are spot on and very charming, the only gripes I have about it is that the battles drag on a bit longer than they need to but it didn't detract much from the overall experience.

I'll be very sad if this doesn't place, best of luck to you guys! o/

What were the parts you didn't like as much? The game will probably see some polishing in the future so it would be good to know what to prioritize

Ah that happens in both endings actually!
The main difference is which final boss you end up fighting ;)

Heya, thanks for playing! I'm glad you enjoyed ;j
Which ending did you get?

;j